Aurelian

Aurelian, Sol Invictus: level 1

10-darksun07bydaverapoza.jpg

Stats:
STR 10 [+0/+0] CON 14 [+2/+2] DEX 11 [+0/+0] INT 10 [+0/+0] WIS 20 [+5/+5] CHA 8 [-1/-1]
Defences +2 For (Druid), +1 All (human), +2 Will (Feat).

AC base 10, Armor +3, Feat +0, Con +2 = 15
Fort base 10, Item +0, Race +1, Class +2, Feat +0, Con +2 = 15
Ref base 10, item +0, Race +1, Feat +0, Dex +0 = 11
Will base 10, Item +0, Race +1, Feat +2, Will +5 = 18
Initiative: +0 (Level), +0 (Dex), +0 (Class), +0 (Feat) = +0

Healing Surges 7 + 2 Total 9
HP 12 + 14 Total 26
[HP] 26 [Bloodied:] 13 [Surge] 6
Skills: Nature +10, Insight +10, Perception +10, Heal +10, Athletics +7

Staff Attack: + 0 (level) + 0 (Ench) + 1 (Feat) + 0 (Druid) + 2 (Prof) +5 Wis = +8
Damage: + 1d12 + 5 (Wis) + 0 (Ench) + 0 (Feat) = 1d12 + 5

ITEMS:
Hide Armor (30 gp)
Quarterstaff (4 gp)
Survival Day x3 (15 gp)
Filter Mask (1 gp)
Fire Kit (1 gp)
Water (18 gp)
Extra Meat (4 gp)
Treasures: (4 gp)

1 Spirit of Athas (Minor Action: Enc): Conjuration Addj +1 Power Bonus to all Def:
Standard Attack melee 1: +6 vs Ref. 1d10 + 5 + -2 Att & Def UENT.
1 Human Heroic Effort : (No Action: Missed Attack or Saving Throw = +4 Racial Bonus.
1 Druid of Summer (Staff 1d12). +2 Athletics.
1 Animal Companion: bear.
1 Combined Attack (Enc)
Melee Weapon; Attack (Wis) +8 vs. AC.
1d12 + 5 + Effect: Animal companion move its speed (6) and use Animal Attack
1 Healing Word (2xEnc) Healing Surge + 1d6,
1 Att. Will Power (Tending Strike).
Melee Weapon; Attack (Wis) +8 vs. AC.
1d12 + 5. Effect: One Ally within 5 gain 2 (Con) temp.
1 Daily Power (Heat Metal). +5 Fire Damage once per round
1 Wilderness Knacks: Herb Lore (+2 Surge Value),
1 Wilderness Tracker (Short Rest gives movement in 24 h)

Jhakar Animal Companion
HP: 13 hp. AC 14, Fort 16, Ref 12, Will 16.
Guardian Companion; Aura 1. Allies in Aura Gain +2 Power bonus to all defenses.
Animal Attack; +6 vs AC; 1d12 + 7

Feats (Human) Staff Expertise +1 Att, no OP, reach 1.
Feat 1 Superior Will. Save vs daze and Stun at the start .
All from D&D Essentials - Heroes of the Forgotten Kingdoms

Bantha Jhakar
Jhakar_by_DaveAllsop.jpg
Jhakar Animal Companion
HP: 13 hp. AC 14, Fort 16, Ref 12, Will 16.
Guardian Companion; Aura 1. Allies in Aura Gain +2 Power bonus to all defenses.
Animal Attack; +6 vs AC; 1d12 + 6

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