Dia T Irammen

Half-Elf Ardent lvl 17 Argent Soul

Stats derived Defenses Misc
Str 13 Hps 112 AC 31 Age 30
Con 20 Surges 12 Fort 29 Alignment Good
Dex 15 Surge value 28 Ref 26 Deity Avandra
Int 9 Speed 5 Will 30 Height 180
Wis 11 Initiative 10 Weight 65
Cha 22 Power Points 11

Skills

Athletics 11 8+1+2
Acrobatics 12 8+2+2
Bluff 14 8+6
Diplomacy 23 8+6+5+2+2
Endurance 18 8+5+5
Insight 10 8+2
Intimidate 21 8+6+5+2
Perception 8
Streetwise 19 8+6+5

Feats

Shield Proficiency (light)
Melee Weapon Training (Cha)
Weapon Expertise (Heavy Blade)
Elated Emotions (Mantle gives Con mod to Diplomacy and Intimidate)
Impending Victory (+1 with at-will against bloodied)
Weapon Focus (Heavy Blade)
Paragon Defenses
Armor Proficiency (Chain)
Widened Mantle
Bolstering Mantle (When I spend a surge, an ally within my mantle can save or gain 5 temp hp)

Features

Group Diplomacy: Allies within 10 squares receive +1 racial to Diplomacy

Mantle of Elation: You and each ally receive within 10 squares of you receive a bonus to damage to Opportunity attacks equal to your Constitution modifier. Your allies also receive the bonus for Diplomacy and Intimidate checks.

Ardent Outrage
Encounter No action Close burst 5 Trigger: you are bloodied by an attack.
Each enemy in burst grants combat advantage until the start of your next turn.

Ardent Surge
Encounter (x3) Minor Close burst 10 You or One ally
The target can spend a healing surge and regain an additional 4d6 hit points. The target also gains a +1 bonus to attack rolls until the end of your next turn.

Restoring Critical
Whenever you score a critical with an Ardent or Argent Soul power, one ally within 5 squares of you can spend a healing surge.

Vitalizing Action
Whenever you spend an action point to make an attack you and each ally within 5 squares of you gain temporary hit points equal to your Constitution modifier.

Argent Devastation
When you attack with an Ardent or Argent Soul power, you can score a critical hit on a roll of 19-20.

Powers

Lvl 1 Dilettante power: Virtuous Strike

Lvl 1 Daily: Battleborn Acuity (Psionic, Weapon)
Standard Melee One creature 21 v AC
2d8+12. Until the end of your next turn, your allies gain both a +1 power bonus to attack rolls and +5 (Con) power bonus to damage when adjacent to you. Sustain minor.

Lvl 2 Utility: Mind Over Matter (Daily)
Ranged 5, minor. You or one ally.
Target gains temporary hit points equal to his or her surge value.

Lvl 1 At-Will: Demoralizing Strike (Augmentable, Psionic, Fear, Weapon)
Standard Melee One creature 21 v AC
1d8+12 and the target takes a -2 to all defenses until e.o.n.t.
Augment 1. 1d8 +12 and the target takes -6 (Con +1) to Will until e.o.n.t.
Augment 2. Close burst 1, each creature in burst. 1d8+12 and the target takes -6 (Con +1) to all defenses until e.o.n.t.

Lvl 1 At-Will: Energizing Strike (Augmentable, Psionic, Weapon)
Standard Melee One Creature 21 v AC
1d8+12 and one ally within 5 sqs receives 14 temp hps (½ lvl+Cha)
Augment 1. 1d8+12 and one dying ally within 5 sqs regains 6 (Cha) hps.
Augment 2. 2d8+12 and you or one ally within 5 sqs can spend a healing surge.

Lvl 6 Utility: Mend Wounds (Daily)
Minor, touch. You or One Ally.
Target regains hit points as if it had spent a healing surge.

Lvl 7 At-Will: Forward Thinking Cut (Augmentable, Psionic, Weapon)
Standard Melee One creature 21 v AC
1d8+12 and each ally adjacent to you gains +1 power bonus to attack rolls until the start of your next turn. Unaugmented, can be used instead of melee basic when charge.
Augment 1. Effect: When charging with this power, you can shift 1 sq before the charge.
Augment 2. Effect: One or two allies you can see may each charge creatures other than the target as a free action, with a power bonus +5 (Con) to damage.

Lvl 9 Daily: Passage of Swords (Psionic, Weapon)
Standard Close Burst 3 One enemy in burst 21 v Fort
The target is dazed.
Effect: You slide the target 5 squares. Each ally adjacent to the target during this slide can make a melee basic attack against it as a free action, with a power bonus +6 (Cha) to damage.

Lvl 9 Daily: Feast of Despair (Psionic, Psychic, Weapon)
Standard Melee One creature 21 v Will
3d8+12 psychic
Effect: Until the end of encounter, the target takes a -2 penalty to all defenses, and whenever it misses with an attack, you or an ally you can see regains 1 power point.

Lvl 10 Utility: Tower of Iron Will (Daily)
Minor Close Burst 3
The burst creates a zone that lasts until e.o.n.t. While within zone, you and your allies gain resist 10 psychic, +4 power bonus to Will, and +2 power bonus to AC, Fort and Ref. In addition, any ally starting their turn in the zone can make a save against a stunning or dominating effect. Sustain minor.

Lvl 11 Paragon Encounter: Argent Strike (Augmentable, Healing, Psionic, Radiant, Weapon)
Standard Melee 21 v AC
1d8+12 radiant, and one ally within 5 squares of you can both spend a healing surge and shift 1 square as a free action. If the ally does not spend a surge he or she gains 10 temporary hit points.
Augment 2 2d8+12 radiant, and each ally within 3 squares can do as described above.

Lvl 12 Paragon Path Utility: Burgeoning Reserves (Daily)
Standard Melee 1 One Dying Ally
The target can spend a healing surge, and he or she gains regeneration 5 until e.o.n.t. Sustain minor, as long as the target is bloodied.

Lvl 16 Utility: Mental Rejuvenation (Daily)
Standard Close Burst 5 You or 1 ally or You & each ally in burst
If you targeted merely one creature, target regains as if had spent two surges. If targeted more, targets regain as if had spent one surge.

Stuff

Exalted Braidmail +3
Daily (minor): Until end of your turn, each character healed by one of your encounter or daily healing powers gains an additional 1d10+Cha hit points.
Vicious Longsword +4
Magic Amulet +4
Dynamic Belt
Property: +2 item bonus to Acrobatics, Athletics
Daily (free): Reroll an Ath/Acr check you just made. Use new result.
Circlet of Authority
Property: +2 item bonus to Diplomacy, Intimidate
Bracers of Defense
Daily (immediate interrupt): Trigger: hit by melee attack. Reduce the damage by 10.
Catstep Boots
Property: take half damage from falling, always land on feet
Daily (free): gain a + 5 power bonus to your next Athl/Acr check
Gloves of Piercing
Daily (minor): Until the end of encounter, your attacks ignore any resistance 10 or lower.
Magic Crossbow +3 (v AC, +15, 1d8+5)
20 bolts
Bag of Holding
2xPotion of Vitality
4xPotion of Health
Everlasting Provisions
Standard Adventurer's Kit
1179 gp

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