Eladrin
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Eladrin tai jokin muu INT rotu

Warlord

Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
Bonus to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier

four trained skills at 1st level.
Class Skills: Athletics (Str), Diplomacy (Cha), Endurance
(Con), Heal (Wis), History (Int), Intimidate (Cha)

Combat Leader

You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.

Tactical Presence:

When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier

Inspiring Word

Encounter (Special)
Special: You can use this power twice per encounter, but only once per round.
Minor Action Close burst 5. Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level,

At-Will

Commander’s Strike
Standard Action Target: One creature
Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a bonus to the damage roll equal to your Intelligence modifier.

Direct the Strike
Standard Action Ranged 5 Target: One Ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.

Encounter

Powerful Warning
Immediate Interrupt Close burst 5 Trigger: An ally within 5 squares of you is hit by an enemy Target: The triggering ally in burst
Effect: The target gains a +2 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action.

Vengeance Is Mine
Immediate Reaction Personal Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.

Adaptive Stratagem
Minor Action Close burst 10 Target: One ally in burst
Effect: Until the end of your next turn, the ally gains his or her choice of a power bonus to damage rolls equal to your Intelligence modifier or a power bonus to saving throws equal to your Charisma modifier.

Reorient the Axis
Move Action Close burst 5 Target: Each ally in burst
Effect: Each target can shift a number of squares equal to your Intelligence modifier as a free action.

Daily

Lead by Example
Standard Action Target: One creature
Effect: Before the attack, you can shift 1 square.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and your allies gain combat advantage against the target until the start of your next turn.
Miss: Two allies within 5 squares of you can each shift 1 square and make a basic attack as a free action.

Scent of Victory
Standard Action Close burst 5 Target: Each ally in burst
Effect: Each target can make a melee basic attack as a free action against a bloodied enemy adjacent to him or her.

BASE ABILITY SCORES ( Race)
Str 10 Con 13 (?) Dex 10 Int 20 Wis 8 Cha 15 (?)

Skills:
History, Arcane

FEATS
Level 1: MC Swordmage (Arcane)
Level 2: Intelligence Blademaster
Level 4: Light/Heavy Blade Expertice
Level 6: Tactical Assault


BASE ABILITY SCORES ( Race)
Str 10 Con 13 (?) Dex 10 Int 20 Wis 8 Cha 15 (?)

FEATS
Level 1: MC Swordmage (Arcane)
Level 2: Intelligence Blademaster
Level 4: Light/Heavy Blade Expertice

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