Jacob

Jacob Shieldheart, level 20 Human
Paladin and Hospitaler of Bahamut

FINAL ABILITY SCORES
Str 11, Con 14, Dex 12, Int 9, Wis 21, Cha 23.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 11, Int 8, Wis 16, Cha 16.

AC: 37 Fort: 33 Reflex: 31 Will: 35
Lisäksi +2 kaikkiin kun Sudensurman selässä, +1 item bonus/milestone reflexiin, +1 item bonus to AC and Reflex when bloodied.
HP: 143 Surges: 13 Surge Value: 35

TRAINED SKILLS
Endurance +17, Religion +19, Diplomacy +21, Heal +20, Insight +20

UNTRAINED SKILLS
Acrobatics +11, Arcana +9, Bluff +16, Dungeoneering +15, History +9, Intimidate +16, Nature +15, Perception +15, Stealth +7, Streetwise +16, Thievery +7, Athletics +6

FEATS
Human: Versatile Expertise (Heavy Blade & Holy Symbol)
Level 1: Weapon Focus (Heavy Blade)
Level 2: Devoted Paladin
Level 4: Durable (retrained to Uncanny Dodge at Level 15)
Level 6: Healing Hands
Level 8: Virtuous Recovery
Level 10: Skill Power (retrained to Untiring Virtue at Level 20)
Level 11: Untiring Virtue (retrained to Improved Defenses at Level 19)
Level 12: Touch of Salvation
Level 14: Honored Foe
Level 16: Shield Mastery
Level 18: Mounted Combat
Level 20: Contagious Challenge

Power Level Action Target Attack Damage Type Keywords Special
Lay on Hands Paladin Feature Minor One creature Melee touch Divine, Healing Spend a healing surge, target regains HP as if he/she had spent a healing surge + 6. If the target is an ally then he/she regains HP as if having spend a healing surge + 18 and can make a saving throw against an effect that a save can end with a +6 bonus. This power can be used 5 (+1 per milestone) times a day, but only once per round.
Divine Challenge Paladin Feature Minor One creature Close burst 5 Divine, Radiant You mark the target until you use this power again or fail to engage the target. You can use divine challenge once per turn but cannot place it on a creature that is already affected by a divine challenge. If the marked target makes an attack that doesn't include you as a target, it takes -2 penalty to the attack roll and takes 12 radiant damage the first time it makes such an attack before the start of your next turn. Also, whenever the challenged creature attacks your ally, the attacked ally regains 15 (half-level + wis) HP whether the attack hits or misses.
Divine Mettle Channel Divinity Minor One creature Close burst 10 Divine Target makes a saving throw with a +6 bonus.
Divine Counter Utility 2 Interrupt Personal Encounter Divine Trigger: Enemy hits your fortitude, reflex or will. Effect: You take only half damage from the triggering enemy's attack, and the triggering enemy is subject to your divine sanction until the end of its next turn.
Empathic Read Utility 6 Interrupt Triggering ally Encounter, Close burst 5 Trigger: Ally fails a bluff, diplomacy or intimidate check. Effect: Target rerolls the skill check and uses either result.
Benediction Utility 10 Reaction Triggering ally Encounter, Close burst 5 Divine, Healing Trigger: Ally within 5 squares of you hits with a melee attack. Effect: The target can either spend a healing surge or make two damage rolls for the attack and use either result.
Healing Font Utility 12 Minor Personal Daily Divine, Healing Effect: Until the end of this encounter, when you attack on your turn and hit at least one enemy, you heal an ally. Choose one ally within 10 squares of you. That ally regains 1d6 x 5 HP.
Divine Aegis Utility 16 Minor Personal Daily Divine, Stance Until the stance ends, you and any allies within 2 squares of you gain a +2 bonus to all defenses.
Ardent Strike At-will Standard One creature 25 vs. AC 1d8+12 Melee Divine, Weapon When charging, you can use this power in place of a melee basic attack. Hit: Target is subject to divine sanction until the end of your next turn.
Virtuous Strike At-will Standard One creature 25 vs. AC 1d8+12 radiant Melee Divine, Radiant, Weapon This power can be used as a melee basic attack. Hit: You gain +2 bonus to saving throws until the start of your next turn.
Enfeebling Strike At-will Standard One creature 25 vs. AC 1d8+12 Melee Divine, Weapon If you marked the target, it takes -2 penalty to attack rolls until the end of your next turn.
Astral Thunder Encounter 7 Standard Each enemy 22 vs. Fort 2d8+12 thunder Close Burst 3 Divine, Implement, Thunder Hit: Until the end of your next turn, the target takes -5 penalty to attack rolls.
Warding Blow Encounter 11 Standard One creature marked by you 25 vs. AC 2d8+12 Melee Divine, Weapon Hit: each ally within 5 squares of you can make a saving throw.
Renewing Smite Encounter 13 Standard One creature 25 vs. AC 2d8+12 Melee Divine, Healing, Weapon Hit: One ally within 5 squares of you regains 15 HP.
Wrathful Smite Encounter 17 Standard Each enemy 25 vs. Ref 2d8+12 Close burst 1 Divine, Weapon Hit: If the target was marked by you, deal 1d8 extra damage. Target also takes -2 penalty to attack rolls until the end of your next turn.
Unyielding Faith Daily 5 Standard One creature 25 vs. AC 3d8+12 Melee Divine, Weapon Hit: Target is subject to your divine sanction until the end of the encounter. Miss: Half damage. Effect: You gain +5 power bonus to all defenses against charm effects until the end of the encounter.
Knight's Defiance Daily 15 Standard Each enemy -/25 vs. AC -/3d8+12 Close burst 5 / Melee Divine, Weapon Effect: You pull each primary target to a square adjacent to you, and each target is subject to your divine sanction (save ends). Make a melee secondary attack against one primary target adjacent to you.
Corona of Blinding radiance Daily 19 Standard Each enemy 25 vs. Reflex 3d8+12 radiant Close burst 1 Divine, Radiant, Weapon Hit: Target is blinded (save ends). Miss: Half damage and target is blinded until end of your next turn.
Life-Giving Smite Daily 20 Standard One creature 25 vs. Fort 4d8+12 Melee Divine, Radiant, Healing, Weapon Effect: One ally within 10 squares can spend a healing surge and regain extra 6 HP.
Blade of Bahamut Item Daily Standard Each enemy 20 vs. Reflex 2d8+6 force Close blast 5 Force Allies in the blast take no damage and regain 11 HP.
Guardian Shield Item Daily Interrupt You can use this power when an adjacent ally is hit by an attack. You are hit by the attack instead. The ally is unaffected by the attack. You then gain resistance to all damage equal to half the damage dealt by the attack (if any) until the start of your next turn.
Chant of Steadfastness Item Daily Interrupt You can use this power when a fear power hits you or an ally within 5 squares of you. The target gains +5 bonus to defenses until the end of the targets next turn.

Worn Items
Dragonborn Greaves (paragon tier)
Dwarven Warplate Armor +4
Amulet of Protection +4
Belt of Vim (heroic tier)
Eager Hero's Tattoo (heroic tier)
Longsword of Bahamut +4
Guardian Shield Heavy Shield (heroic tier)
Helm of Hidden Horrors (paragon tier)
Ring of Unfettered Motion
Stone Band
Gloves of Camaraderie (epic tier)
Sapphire Scabbard (paragon tier)
Chant of Steadfastness (Boon)

Carried Items
Catstep Boots (heroic tier)
Belt of Vigor (heroic tier)
Bag of Holding (heroic tier)
Mystic Salves (Heal) (5000)
1 Feybread biscuit
1 Potion of Spirit
Flint and Steel
Journeybread
Sunrod (2)
Waterskin
Everlasting Provisions (heroic tier)
Silk Rope (50 ft.) (2)
Tent
Scroll of Raise Dead
2300 gp

Other
Wyvern "Sudensurma", with light barding

Item wishlist:

Healer's Brooch (lvl 24, AV)
Healer's Brooch (lvl 24, AV)
Healer's Brooch (lvl 24, AV)
Cloak of the Chirurgeon (lvl 23, AV)
Cloak of Arachnida (lvl 23, AV)
Cloak of Arachnida (lvl 23, AV)
Periapt of Wisdom (lvl 23, PHB)
Brooch of No Regrets (lvl 23, AV)
Brooch of Shielding (lvl 23, AV)
Chamber Cloak (lvl 23, AV)
Tattered Cloak (lvl 24, AV)
Medic's Amulet (lvl 24, AV2)
Timeless Locket (lvl 24, AV2)
Ring of Regeneration (lvl 24, PHB)
Luminary Ring (lvl 22, AV)
Ring of Tenacious Will (lvl 21, AV)
Ring of Tenacious Will (lvl 21, AV)
Ring of Tenacious Will (lvl 21, AV)

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