Java
37Y09LL.jpg

Esittely

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Yleistä

Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

Nimi: Java
Rotu: Variant Human
Taso: 9
Luokka: Sorcerer: Divine Soul 6 / Warlock: Hexblade 3
Tausta: Haunted One (Curse of Strahd Character Options)
Kielet: Common.
Työkalut:

Ominaisuudet:

  • Ikä: 25 vuotta
  • Pituus: 185 cm
  • Paino: 80 kg
  • Silmien väri: Violetti.
  • Ihonväri: Vaalea.
  • Hiukset: Musta.

Harrowing Event: You opened an eldritch tome and saw things unfit for a sane mind. You collect forbidden tomes now.

Peronality Trait: I refuse to become a victim. I don't run from evil. Evil runs from me.

Ideals: I'm a monster that destroys other monsters, and anything else that gets in my way.

Bonds: There's evil in me, I can feel it. I must control it.

Flaws: I feel no compassion for the dead. They're the lucky ones.

Ability Score:

Ability Score Proficiency Modifier Saving Throw
Strength 9 -1 -1
Dexterity 10 +0 +0
Constitution 17 +3 +7
Intelligence 11 +0 +0
Wisdom 14 +1 +1
Charisma 20 +5 +9

Muita statteja:

Speed 30 ft.
Armour Class -
Max HP 9 + 3*(8) + 6*(7)
Hit Dice 3d8 + 6d6
Proficiency Bonus +4
Passive Wisdom (Perception) 16 10 + 2 + 4 (WIS 14)
Maximum Carrying Weight 85 lb. 15 * 9
Lifting, Dragging, Pushing Weight 170 lb. 30 * 9

Skillit:

Skill Proficiency Modifier Ability Huomioita
Athletics -1 STR 9
Acrobatics -1 DEX 8
Sleight Of Hand -1 DEX 8
Stealth +3 DEX 8 Tabaxi
Arcana +0 INT 11
History +0 INT 11
Investigation +8 INT 11
Nature +0 INT 11
Religion +0 INT 11
Animal Handling +2
Insight +2 WIS 14
Medicine +2 WIS 14
Perception +6 WIS 14 Tabaxi
Survival +2 WIS 14
Deception +5 CHA 20
Intimidation +5 CHA 20
Performance +5 CHA 20
Persuasion +5 CHA 20

Racialit ja Featuret

Tyyppi Ominaisuus Lyhyesti
Racial Ability Score Increase +1 CHA, +2 DEX
Racial Cat's Claws Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modified, instead of the bludgeoning damage normal for an unarmed strike.
Racial Feline Agility Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Racial Darkvision 60 feet.
Racial Cat's Talent Proficient in Perception and Stealth
Background Haunted One Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.

Ability Score Improvement Traits:

Level Feat/Score Increase
Level 4 Sorcerer War Caster

Sorcerer: Divine Soul

Level Spells Learned
1 Shield, Command, Inflict Wounds, Spare the Dying, Guidance, Thaumaturgy, Toll the Dead
2 Ray of Sickness
3 Augury
4 Gentle Repose, Chill Touch
5 Animate Dead
6 Speak with Dead

Artificer Specialist: Alchemist

At 1st level, you choose the type of Artificer Specialist you are: Alchemist or Gunsmith, both of which are detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 9th, 14th, and 17th level.

Magic Item Analysis

Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.

Warlock: Hexblade

Level Spells Learned
1 Cause Fear, Hex, Booming Blade, Eldritch Blast
2 Armor of Agathys
3 Mirror Image, Shillelagh, Druidcraft, Green-Flame Blade, Ceremony, Silence

Magic Item Analysis

At 1st level, you choose the type of Artificer Specialist you are: Alchemist or Gunsmith, both of which are detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 9th, 14th, and 17th level.

Magic Item Analysis

Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don’t need to provide a material component when casting identify with this class feature.

Hyökkäyksiä:

Ase Attack Roll Damage Roll Range

Loitsut:

Artificer Spell Save DC 8 + 5 + 3 = 18
Artificer Spell Attack Bonus 5 + 3 = 8

Inventaario

Raha Määrä Arvo Hopeassa
Kulta 0
Hopea 275 275
Kupari 0
Tina 0
Item Value Weight Other
Component Pouch 25 sp. 2 lb.
Total: 25 sp. (Weight / Capacity): X lb. / X lb,
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