Matt Murdock
DareDevilSteampunkCol-e1344093390501.jpg
Matt Murdock

Step 1: Ability Scores (Standard Set)

Str 10, Con 14, Dex 12, Int 12, Wis 15, Cha 13.

Race (Human)

Str 11, Con 15, Dex 13, Int 13, Wis 16, Cha 14.

Class (Druid - Moon)

  • Con +1,

Str 11, Con 16, Dex 13, Int 13, Wis 16, Cha 14.

  • HP 8 + 3
  • Circle Initiate, Druid Lore, Spellcasting, Wild Shape (Hound)
  • spare the dying, Shillelagh, Guidance
  • entangle, thunderwave

Background (Noble)

  • Retainers
  • Intimidate, persuade, recall lore (political lore), and sense motive.

Specialty / Feat (Expert)

  • Level 1: Superior Skill Training
  • Recall lore (Natural Lore), handle an animal

Final Ability Scores

Str 11, Con 16, Dex 13, Int 13, Wis 16, Cha 14.

Hound

Medium Beast
Armor Class 12
Speed 50 ft.
Str 13 (+1) Dex 15 (+2) Con 10 (+0)
Senses low-­‐light vision
Keen Senses: You gain a +5 bonus to all checks to detect hidden creatures.
Melee Attack—Bite: +4 to hit (reach 5 ft.; one creature).
Hit: 1d8 + 1 piercing damage.

Bear

Large Beast
Armor Class 16
Speed 30 ft., swim 15 ft.
Str 15 (+2) Dex 12 (+1) Con 16 (+3)
Relentless: Dropping to 0 hit points or fewer doesn’t immediately knock you unconscious or cause you to revert to your normal shape. At the end of your next turn, you do fall unconscious and revert to normal if you are still dying.
Melee Attack—Claws: +4 to hit (reach 5 ft.; one creature).
Hit:2d6 + 2 slashing damage.

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