Eric
Human Swordmage 8
stat | base | race | level | total | bonus |
---|---|---|---|---|---|
str | 14 | +2 | 16 | +3 | |
con | 10 | 10 | |||
dex | 10 | 10 | |||
int | 18 | +2 | +2 | 22 | +6 |
wis | 11 | 11 | |||
cha | 8 | 8 |
defence | base | item | stat | level | class | race | total |
---|---|---|---|---|---|---|---|
ac | 10 | +4 | +6 | +4 | +3 | 27 | |
fort | 10 | +3 | +3 | +4 | +1 | 21 | |
ref | 10 | +2 | +6 | +4 | +1 | 23 | |
will | 10 | +2 | +4 | +2 | +1 | 19 |
hp: 15 +10 +48 +5 = 78
bloodied 39
surge 19
surges 8
assault build
weapon attack: 4 +6 +3 +2 = +15
implement attack: 4 +6 +2 +1 = +13
thrown attack: 4 +3 +2 +1 = +10
basic attack damage: d10 +6 +2 +1 = d10+9
power | type | def | action | targets | range | description |
---|---|---|---|---|---|---|
booming blade | at-will | ac | std | one creature | melee | hit: 1[W] + int damage and if the target is adjecent to you during the start of it's turn and moves away, it takes 1d6 + con thunder damage. |
lightning lure | at-will | fort | std | one creature | ranged 3 | hit: 1d6 + int lightning damage and you pull the target to the nearest unoccupied space adjecent to you. If you cannot pull the target to an adjecent square, this power fails. |
sword burst | at-will | ref | std | Enemies in burst | close burst 1 | hit: 1d6 + int force damage. |
flame cyclone | encounter | ref | std | Creatures in blast | close blast 3 | hit: 1d8 + int + str fire damage |
dimensional warp | encounter | - | minor | you and one ally or two allies in burst | Close burst 3 | Each target teleports into the other's space |
transposing lunge | encounter | ac | std | one creature | melee | hit: 2[W] + int damage and you teleport the target into a space adjecent to you. |
armathor's step | encounter | - | move | personal | - | You teleport 5 squares, if you ned this move adjecent to an enemy, gain +2 power bonus to next attack against that enemy during your turn. |
spikes of agony | encounter | ac | std | one creature | melee | hit: 2[W] + int force damage. If the target moves before the end of it's next turn, it takes force damage equal to 5 + your str. |
frost backlash | daily | ref | immediate interrupt | creature that hit you | melee | hit: 3[W] + int cold damage, miss: half damage |
deep freeze | daily | fort | std | one creature | melee | hit: 2[W] + int damage. effect: any enemy that moves adjecent to or starts it's turn adjecent to the target, takes 1d10 cold damage. |
glamor blade | daily | AC | std | one creature | melee | hit: 1[W] + int damage. effect: duplicat, 5 range, shared actions. |
feats:
toughness
intelligent sword master
student of battle
bastard sword proficiency
weapon focus bastard sword
implement expertise bastard sword
skills | level | stat | training | total |
---|---|---|---|---|
arcana | 4 | 6 | 5 | 15 |
history | 4 | 6 | 5 | 15 |
athletics | 4 | 3 | 5 | 12 |
insight | 4 | 5 | 9 | |
endurance | 4 | 5 | 9 | |
heal | 4 | 5 | 9 |
cloak of resistance | +2 | 7 | daily | minor | Gain resist 5 to all damage until end of your next turn. | - |
elven battle armor | +2 | 8 | encounter | minor | +2 power bonus to speed | +5 save against slow or immobilize |
vanguard bastard sword | +2 | 8 | daily | minor | allies in 10 feet gain +1 to attack | +2d8 damage on crit. +1d8 damage on charge. |
magic javelin | +1 | 1 | range 10/20, heavy thrown | |||
bracers of mighty striking | +2 | 2 | basic attack +2 damage (not worn normally) | |||
belt of vim | +1 | +1 untyped bonus to fort |
page revision: 9, last edited: 23 Mar 2009 15:46