Eric

Human Swordmage 8

stat base race level total bonus
str 14 +2 16 +3
con 10 10
dex 10 10
int 18 +2 +2 22 +6
wis 11 11
cha 8 8
defence base item stat level class race total
ac 10 +4 +6 +4 +3 27
fort 10 +3 +3 +4 +1 21
ref 10 +2 +6 +4 +1 23
will 10 +2 +4 +2 +1 19

hp: 15 +10 +48 +5 = 78
bloodied 39
surge 19
surges 8

assault build

weapon attack: 4 +6 +3 +2 = +15
implement attack: 4 +6 +2 +1 = +13
thrown attack: 4 +3 +2 +1 = +10

basic attack damage: d10 +6 +2 +1 = d10+9

power type def action targets range description
booming blade at-will ac std one creature melee hit: 1[W] + int damage and if the target is adjecent to you during the start of it's turn and moves away, it takes 1d6 + con thunder damage.
lightning lure at-will fort std one creature ranged 3 hit: 1d6 + int lightning damage and you pull the target to the nearest unoccupied space adjecent to you. If you cannot pull the target to an adjecent square, this power fails.
sword burst at-will ref std Enemies in burst close burst 1 hit: 1d6 + int force damage.
flame cyclone encounter ref std Creatures in blast close blast 3 hit: 1d8 + int + str fire damage
dimensional warp encounter - minor you and one ally or two allies in burst Close burst 3 Each target teleports into the other's space
transposing lunge encounter ac std one creature melee hit: 2[W] + int damage and you teleport the target into a space adjecent to you.
armathor's step encounter - move personal - You teleport 5 squares, if you ned this move adjecent to an enemy, gain +2 power bonus to next attack against that enemy during your turn.
spikes of agony encounter ac std one creature melee hit: 2[W] + int force damage. If the target moves before the end of it's next turn, it takes force damage equal to 5 + your str.
frost backlash daily ref immediate interrupt creature that hit you melee hit: 3[W] + int cold damage, miss: half damage
deep freeze daily fort std one creature melee hit: 2[W] + int damage. effect: any enemy that moves adjecent to or starts it's turn adjecent to the target, takes 1d10 cold damage.
glamor blade daily AC std one creature melee hit: 1[W] + int damage. effect: duplicat, 5 range, shared actions.

feats:
toughness
intelligent sword master
student of battle
bastard sword proficiency
weapon focus bastard sword
implement expertise bastard sword

skills level stat training total
arcana 4 6 5 15
history 4 6 5 15
athletics 4 3 5 12
insight 4 5 9
endurance 4 5 9
heal 4 5 9
cloak of resistance +2 7 daily minor Gain resist 5 to all damage until end of your next turn. -
elven battle armor +2 8 encounter minor +2 power bonus to speed +5 save against slow or immobilize
vanguard bastard sword +2 8 daily minor allies in 10 feet gain +1 to attack +2d8 damage on crit. +1d8 damage on charge.
magic javelin +1 1 range 10/20, heavy thrown
bracers of mighty striking +2 2 basic attack +2 damage (not worn normally)
belt of vim +1 +1 untyped bonus to fort
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License