Rashid

Rashid, deva cleric (Ioun) / paladin of virtue / messenger of peace 12th level

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Rashid, ”hän joka on ohjattu hyvin”, on kauan levännyt poissa materiaalisesta maailmasta, heijastuen vain hyvin heikkoina heijastumina Käärmesyntyisten hengellisesti inspiroituneille. Rashid esiintyy Ioun seuraajana joka arvostaa enemmän Käärmesyntyisten sosiaalisia taipumuksia kuin näiden raivokkuutta. Kauan sitten hän seurasi Bahamutia yhdistäen uskonsoturin ja papin roolit yhdeksi. Tragediasta seuranneessa verilöylyssä Rashid kääntyi lopulta pois miekan tieltä ja asettautui puolustamaan käärmesyntyisiä enemmän sanoin kuin teoin. Nyt ahdistavan hävityksen kautta Rashid on pakotettu jälleen astumaan Materian syövereihin, jättäen jälkeensä sen Joka On ja ottaa jälleen ”Sen Joka Voi Olla” muodon.

str 09 -1 [+5] defences hit points feats para feats skills
con 14 +2 [+8] AC 27 [29] hp 81 Defensive H-W (dp) paragon Defences Religion +14
dex 11 +0 [+6] fort 22 [24] bloodied 40 Healers Implement (dp) Armored by Fate Diplomacy +15
int 13 +1 [+7] ref 21 [23] surge value 20 Pasifist Healer(dp) Insight +20
wis 22 +6 [+12] will 28 [30] surges 9 Soldier of Virtue Heal +18
cha 18 +4 [+10] init 6 speed 5 Auspicious Lineage History +16
Perception +15 Power of Knowledge [Domain]
Defenses
AC Base: 16 +8 Armor Bonus, +3 Enchantment, +0 Stat, +0 Class = 27 +2 Vow of Non Violence, +1 Astral Seal, +1 vs Bloodied
Fort Base: 16 +1 feat Bonus, +3 Enchantment, +2 Stat, +0 Class = 22 +2 Vow of Non Violence, +1 Astral Seal, +1 vs Bloodied
Ref Base: 16 +1 feat Bonus, +3 Enchantment, +1 Stat, +0 Class = 21 +2 Vow of Non Violence, +1 Astral Seal, +1 vs Bloodied
Will Base: 16 +1 feat Bonus, +3 Enchantment, +6 Stat, +2 Class = 28 +2 Vow of Non Violence, +1 Astral Seal, +1 vs Bloodied
Racial features
Astral Majesty +1 to all defenses vs. Bloodied.
Astral Resistance Resist necrotic and radiant 11.
memory of … Encounter (no action): +1d8 to one roll.
Feat features
Soldier of Virtue Daily (minor) Virtues Touch, Melee Touch: You remove one condition from the target; Blinded, Dazed, Deafened, Slowed, Stunned or Weakened
Pacifist Healer Damaging bloodied stuns. If Divine power gives surge heal 2d6+4 [Cha] Extra.
Healer Implement Cleric Healing Powers +3 [Enchantment] hp.
Defensive Healing Word Ally gains +4 [Cha] to all Defenses Against next attack.
Armored by Fate Channel Divinity gives you temp hp 6 [Wis].
Power of Knowledge +2 history, +1 Defenses with Astral Seal
Class features
Channel Divinity Encounter, note gain 6 temp hp when used.
Healers Lore Healing with one of your cleric powers that has the healing keyword, add Wisdom modifier [+6] to the hit points.
Healing Word Twice per Encounter: Heal Surge + 5d6 + 13 [Cha +Wis+Imp] hp. Target gains +4 (cha) defenses against next
Ritual Caster Bonus Feat.
Paragon path features:
Vow of Non Violence +2 bonus Defences after a hit with power that does no damage
Peacemaker’s Action When you spend an action point to use make action, gain +4 bonus to all attacks that does no damage
Attack
Implement Attack +6 Level, +3 Enchantment, +6 Stat [WIS], +1 Feat = +16
at-will
Astral Seal +18 vs Ref Healing Ranged 5. Target suffers -2 Defences; next ally that hits gains 15 hp. You Gain +1 Defenses.
Sacret Flame +16+1d6+9 vs ref Radiant Ranged 5, Ally gains 9 Temp hp or a save.
encounter attacks
Bane +16 vs will Ranged 10 , Target suffers -5 attacks and all defenses until end of your turn.
Hymn of Resurgence +15 vs Fort Blast 5, Enemies, Target suffers -2 all defenses and until end of your turn if ally hits target it is knocked prone. Effect each ally gains 5 temp hp or makes a save.
Denunciation +16 vs Will Ranged 5; Target is Dazed and suffers -4 attacks and all defenses until and of your turn..
Pasify +16 vs Will Ranged 5, If the target hits or misses with an attack before the start of your next turn, it is stunned until he end of its next turn..
utilities
Channel Divinity: Healer's Mercy Encounter Standard Action Burst 5, Healing bloodied allies; each target spends a healing surge (bonus 2d6+13 hp). You are weakened until the end of your next turn. And Gain 6 Temp. hp
Channel Divinity: Divine Fortune Encounter Free Action; ou gain a +1 bonus to your next attack roll or saving throw before the end of your next turn. And Gain 6 Temp. hp.
Return from Death’s Door Daily Healing; Immediate interrupt; ally fails Death save, ranged 20; The target succeeds on the death saving throw and can spend a healing surge (bonus 2d6+13 hp).
Spirit of Healing Daily Healing Minor action ranged 10; You conjure a spirit of healing in 1 square within range. The spirit lasts until the end of your next turn. When an ally in the spirit's square or adjacent to it hits an enemy, that ally regains hit points equal to twice you Wisdom modifier (Total 21hp). As a move action, you can move the spirit 4 squares. Sustain Minor
Word of Vigor Encounter Healing Minor action, Close burst 1 : you and allies can use healing surge +4d6 + 13 hp.
Peasemaker's prononcement Encounter Minor action, Close burst 5 : One creture; one effect on the target taht would otherwise end at the end of your current turn instead last until the end of your next turn.
daily attacks
Beacon of Hope +16 vs Will Healing Burst 3, enemies weakened until end of your next turn. Effect You and all your allies in the burst regain 14 hit points, and your healing powers restore +5 hit points until the end of the encounter.
Font of Tears +16 vs will Zone Burst 3, Target Enemies. Targets are dazed (save ends). Effect The burts creates a zone of shimmering energy that lasts until the end of your next turn. Any enemy that starts its turn within the zone takes a -2 penalty to attack rolls until the end of its next turn. Sustain Minor The zone persists.
Rebuke Violence +16 vs will Ranged 10; Target cannot attack (save ends). Until you or any ally attacks the target it takes -5 penalty to saving throws against this effech. Miss; target cannot attacks until end of your next turn.
Equipment
Symbol of Life Symbol +3 level 12. Critical d6. Power: Daily Healing: Minor Action. Until the end of your turn, any character healed by one of your encounter powers or daily powers regains an additional 1d6 hit points.
Braidmail Chain Armor Armor +3 Level 11; Masterwork Chainmail +8 Armor Bonus
Periah of Wisdom Neck +3 Level 13. Property: Gain a +1 item bonus to Wisdom ability checks and Wisdom-based skill checks (but not Wisdom attacks). Power (Daily): Immediate Interrupt. You can use this power when you are hit by an attack that targets your Will defense. Gain a +5 power bonus to Will against the attack.
Diadem of Acuity Head Level 8; Property: Gain a +2 item bonus to Insight checks and Perception checks.
Belt of Sacrifice Waist Level 7; Property: Each ally within 5 squares of you gains a +1 item bonus to his or her healing surge value. Power (Daily Healing ): Minor Action. Lose two healing surges. An ally within 5 squares of you regains one healing surge.

28 gold

Standard adventurer’s kit 15 gp 33 lb.
Backpack (empty) 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp —
Pouch, belt (empty) 1 gp 1/2 lb.
Rations, trail (10 days) 5 gp 10 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Sunrods (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.

Fine clothing 30 gp 6 lb.
Musical instrument
Flute 5 gp 1 lb.
Lute 12 gp 2 lb.

Ritual book 50 gp 3 lb.

Rituals in Book:
Gentle repose (Free) 1st
Level: 1
Category: Restoration
Time: 1 hour
Duration: Special
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Heal (no check)
Materials for 6 uses

Create Holy Water 1st (dp)
Level : 1
Category : C r e a t i on
Time : 1 hour
Duration : 24 hours
Component Cost : Special
Market Price : 5 0 gp
Key Skill : Religion( no check )
No materials awailable

Cure Diseases 6th
Level: 6
Category: Restoration
Time: 10 minutes
Duration: Instantaneous
Component Cost: 150 gp
Market Price: 360 gp
Key Skill: Heal
Materials for 2 uses

Raise Dead 8th
Level: 8
Category: Restoration
Time: 8 hours
Duration: Instantaneous
Component Cost: 500 gp
Market Price: 680 gp
Key Skill: Heal (no check
Materials for 3 uses

Speak With Dead 6th
Level: 6
Category: Exploration
Time: 10 minutes
Duration: 10 minutes
Component Cost: 140 gp
Market Price: 360 gp
Key Skill: Religion
Materials for 1 use

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