Modified Ability Scores (Optional Human)
STR 11 [+0]; CON 14 [+2]; DEX 12 [+1]; INT 16 [+3]; WIS 20 [+5]; CHA 15 [+2]
Hit Points (8+7x5) = 43

Class Proficiency: Insight, Persuasion, Medicine
Background Proficiency:
Special Proficiency: Arcana +6 (Human), History +9 (Domain), Religion +9 (Domain).

Saving Throws: Strength +0, Constitution +2, Dexterity +1, Intelligence +3, Wisdom +8, Charisma +5

P r e p a r i n g a n d C a s t i n g S p e l l s
The Cleric table shows how many spell slots you have to cast your spells o f 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list o f cleric spells that are available for you to cast, choosing from the cleric spell list. When
you do so, choose a number o f cleric spells equal to your Wisdom modifier + your cleric level (minimum of
one spell). The spells must be o f a level for which you have spell slots.
For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom o f 16, your list o f prepared spells can include six spells o f 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn’t remove it from your list o f prepared spells.

R i t u a l C a s t in g
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Sp e l l c a s t in g F o c u s
You can use a holy symbol (found in chapter 5) as a spellcasting focus for your cleric spells.

C l e r i c S p e l l s P r e p a r e d
C a n t r i p s (0 L e v e l )
Guidance [Divination] (V,S; Concentration) (casting time: 1 action)

B l e s s in g s o f K n o w l e d g e
At 1st level, you learn two languages o f your choice. You also become proficient in your choice o f two o f the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either o f those skills.

C h a n n e l D i v i n i t y :
K n o w l e d g e o f t h e A g e s
Starting at 2nd level, you can use your Channel Divinity to tap into a divine well o f knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.

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