Sherlock

Sherlock: level 4 Impetuous Ardent Noble Adept

Temple_Guard_by_daarken.jpg
Sherlock's Background
Stats:
STR 11 [+0/+2] CON 17 [+3/+5] DEX 10 [+0/+2] INT 8 [-1/+1] WIS 10 [+0/+2] CHA 21 [+5/+7]
Defences +1 For (Ardent), +1 Will (Ardent).

AC base 12, Armor +6, Feat +0, Con +0 = 18
Fort base 12, Item +1, Class +1, Feat +0, Con +3 = 17
Ref base 12, item +1, Class +0, Feat +0, Dex +0 = 13
Will base 12, Item +1, Class +1, Feat +0, Cha +5 = 19
Initiative: +1 (Level), +0 (Dex), +0 (Class), +0 (Feat) = +1

Healing Surges 7 + 3 Total 10
HP 12 + 16 +15 Total 43
[HP] 43 [Bloodied:] 41 [Surge] 24
Skills: Bluff +12, Diplomacy+12, Intimidate +18, Streetwise +12

Trikal Attack: + 2 (level) + 1 (Ench) + 1 (Feat) + 0 (Ardent) + 2 (Prof) +5 Cha = +11
Damage: + 1d10 + 5 (Cha) + 1 (Ench) + 0 (Feat) = 1d10 + 6 reroll a "1" once

Mantle of Impulsiveness: When an ally within 5 squares of you is targeted by an opportunity attack, that ally gains a power bonus to damage rolls equal to your Constitution modifier until the end of his or her turn. In addition, each ally within 5 squares of you gains a +2 bonus to Endurance checks and Intimidate checks. You also gain the ardent eruption power.

Power Points: 5

Demorallislng Strike Ardent Attack 1
At·Will + Augmentable, Fear, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1 [WI + Charisma modifier damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
Augment 1
Hit: llWI + CharIsma modffler damage, and the target takes a penalty to Will equal to 1 + your Constitution modifier until the end of your next turn.
Augment 2
Close burst 1
Target: Each creature in burst
Hit: 1[WJ * Charisma modifier damage. and the target takes a penalty to all defenses equal to 1 + your Constitution modifier until the end of your next turn.

Energizing Strike Ardent Attack 1
At·Will + Augmentable, Psionic. Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1 [WI + Charisma modifier damage. and one ally within 5 squares of you gains temporary hit points equal to one·half your level'" your Charisma modifier.
Augment 1 (Healing)
Hit: 1 [WI + Charisma modifier damage. and one dying ally within 5 squares of you regains hit points equal to your Charisma modifier,
Augment 2 (Healing)
Hit: 2[W] + Charisma modifier damage. and you or one ally within 5 squares of you can spend a healing surge.

Ire Strike Ardent Attack 1
At-Will + Augmentable, Psionic
Standard Action Melee 1
Target: One enemy
Effect: One ally adjacent to you can make a melee basic attack against the target as a free action, If the attack hits. the target has vulnerable 2 to all damage until the end of your next turn.
Augment 1
Effect: As above. but the vulnerability is only to psychic damage and equals 1 … your Charisma modifier.
Augment 2
Effect: One ally within 5 squares of you can use a free action to shift to a square adjacent to the target and then make a melee basic attack against It. If the attack
hits. It deals 1 d8 extra damage to the target, and the target has vulnerability to all damage equal to 1 + Charisma modifier until the end of your next turn.

Adept's Insight Noble Adept Feature
With a mental focus, you enhance the undcniabi/ity of
Free actions.
Encounter + Psionic
Free Action Close burst 5
Trigger: You or an ally in burst makes an attack roll, saving throw, or skill check.
Effect: You add 1 to the triggering roll.
Augment 1
Effect: You instead add 1d4+1 to the triggering roll.

Ardent Eruption Ardent Feature
Your pain bleeds from you in a wave, touching your allies and Iendin8 new ferocity to their attacks.
Encounter. Psionic
No Action Close burst 5
Trigger: You are bloodied by an attack
Target: Each ally in burst
Effect: The target gains a +2 bonus to his or her damage rolls until the start of your next turn.

Dragon Breath
Encounter • Varies
Minor Action Close blast 3
Target: Each creature in the blast
Attack: +5, vs. Reflex. .
Hit: d6 + 3 damage.

Ardent Surge Ardent Feature
Encounter (Special x2) + Healing, Psionic
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain 1 d6 additional hit points.
When you use your ardent surge power, the target also gains a +2 bonus to speed until the end of your next turn.

Implanted Suggestion Ardent Attack 1
Dally. Charm. Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage, and the target is dazed (save ends)
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends) Until the suggestion ends. whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved.

Slave's Sacrifice Noble Adept Utility 2
Your ally takes your place. emboldened by a sudden notion that you are too important to be harmed.
Encounter + Psionic
Immediate Interrupt Close burst 1
Trigger: You are hit by an attack.
Target: One willing ally in burst
Effect: You swap places with the target. The target becomes subject to the triggering attack Instead of you and gains a + 2 bonus to all defenses against the attack.

ITEMS:
Chain Armor (40 gp)
Trikal (25 gp)
Battleaxe (15 gp)
Survival Day x3 (15 gp)
Filter Mask (1 gp)
Fire Kit (1 gp)
Stuff (3gp)
240 gp arvon antoa

Feats Axe Expertise +1 Att, reroll a "1" once.
Intimidate +3
Resilient Focus: +2 Saves

Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: While you are bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
Dragon Breath: You have the dragon breath power.

Psychic Amulet thingie Charm/Fear/psychic save at start + daily power
+1 Intimidate Thingie + With crit extra
+Con Surge
Sensing Eye Psychic

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License