Somberland Half Elf Build

Professor Karl Somberland (Half-Elf) Bard level 9

Initiative Movement Senses
Initiative +3 Speed 6 Passive Insight 21
Passive Perception 14 (low light)
Ability Scores Defenses Skills
Str 13 (+5 /+6)
Con 17 (+7 /+8)
Dex 8 (+3/+4)
Int 10 (+4/+5)
Wis 10 (+4/+5)
Cha 22 (+10/+11)
AC 20
Fortitude 19
Reflex 18
Will 23
Arcane +9
Athletics +10
Diplomacy +17
Endurance +14
History +9
Insight +11
Hit Points Feat Traits Feats
Max HP 69
Bloodied 34
Healing Surges per Day: 10
Healing Surge Value: 17
+3 with Action point
+5 temp hp with MW
Ritual Caster (b)
Action Surge (1)
Improved Majestic Word (2)
Implement Expertise (4)
Student of Battle (6)
Acolyte Power (8)
Attacks Class Features Languages
Cha Attack +10
Implement +13
Longsword (cha) +16
Surge +16 /+19
Majestic word
Words of Friendship
Virtue of Valor
Song of rest
Common
Elven
Draconic

Powers

Items At-Will Encounter Daily Utility
resist necrotic 5
resist poison 5
resist fire 5
resist cold 5
Misdirected Mark
Vicious Mockery
(charm, psychic)
Majestic Word (2)
Words of Friendship
Shout of Triumph
(thunder)
Commander's Strike
(Warlord)
Dissonant Strain
(psychic)
Unluck
(Necrotic)
Inspiring Word
Stirring Shout
(healing, psychic)
Song of Discord
(charm)
Hideous Laughter
(charm, psychic)
Heroic Effort (MC)
Song of Conquest

Armor : Deathcut Armor +2 (PHB 2 pg 228) Level 10, 5,000 Gp
Armor: Hide Enhancement: AC
Property: You gain resist 5 poison and resist 5 necrotic.
Power (Daily Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 + Charisma modifier necrotic damage to that enemy

Weapon : Harsh Songblade - Longsword (PHB 2 204) Level 8, 3,400 gp
Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.
Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade.
Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.

Neck : Cloak of survival +2 (PHB 1, pg 250) Level 9, 4,200 gp
Item Slot: Neck Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Endurance checks equal to the cloak’s enhancement bonus. Gain resist 5 cold and resist 5 fire.

Shield : Non magical Light shield

instrument Flute of the Dancing Satyr (PHB 2, pg 210) Level 6, 1800 gp

Power (Encounter): Move Action. You shift 2 squares, and each ally within 5 squares of your destination space can shift 1 square as a free action.

Feet: Catstep Boots (PHB 1, pg 246) Level 3, 680 gp.

Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.

Rituals :
Tenser’s Floating disk
Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours
Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana

Glib Limerick
Level: 1 Component Cost: 10 gp, Category: Deception plus a focus worth 5 gp
Time: 1 minute Market Price: 50 gp Duration: 10 minutes Key Skill: Arcana (no check)
Prerequisite: Bard

Song of Sustenance
Level: 8 Component Cost: 135 gp, Category: Exploration plus a focus worth 680 gp
Time: 10 minutes Market Price: 680 gp Duration: 48 hours Key Skill: Arcana (no check)
Prerequisite: Bard

Adventuring gear: 240 gp
Standard adventurer’s kit - 15 gp
Ritual Book – 50 gp
Ritual components 100 gp.
Fine clothes (hidden) 30 gp
Climber’s kit 2 gp
GOLD - 43 gp

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