Professor Karl Somberland (Half-Elf) Bard level 10
Initiative | Movement | Senses |
Initiative +4 | Speed 6 | Passive Insight 22 Passive Perception 16 (low light) |
Ability Scores | Defenses | Skills |
Str 13 (+6/+7) Con 17 (+8/+9) Dex 8 (+4/+5) Int 10 (+5/+6) Wis 10 (+5/+6) Cha 22 (+11/+12) |
AC 21 Fortitude 20 Reflex 19 Will 24 |
Arcane +10 Athletics +11 Diplomacy +18 Endurance +13 History +10 Insight +12 Intimidate +16 |
Hit Points | Feats | Non-Trained |
Max HP 74 Bloodied 37 Healing Surges per Day: 10 Healing Surge Value: 18 |
Ritual Caster (b) Action Surge (1) Implement Expertise (2) Improv. Majestic W. (4) Warlord MC (6) Novice of Power (8) Soldier of Fate (10) |
Acrobatics +5 Bluff +12 Dungeoneering +6 Heal +6 Nature +6 Perception +6 Religion +6 Stealth +5 Streetwise +12 Thievery +5 |
Attacks | Class Features | Languages |
Cha Attack +11 Implement +14 Longsword (cha) +16 Surge +17 /+19 |
Majestic word +6thp Words of Friendship Virtue of Valor Song of rest |
Common Elven Draconic |
Powers
Items | At-Will | Encounter | Daily | Utility |
resist necrotic 5 resist poison 5 resist fire 5 resist cold 5 |
Guiding Strike (Weapon) +16 Vicious Mockery (charm, psyc.) +14 |
Eyebite (charm, psyc.) +11 Divine Challenge -2 Att, 9 Radiant Majestic Word surge+1d6+6 Words of Friendship +5 Diplom. Focused Sound (AP) (thunder) +14 Song of the new dawn (AP) (radiant) +14 Theft of Life (healing) +14 |
Stirring Shout (healing, psychic) +14 Song of Discord (charm) +14 Wail of Anguish (AP) +14 |
Moment of Escape (AP) Wrath of God |
Armor : Deathcut Armor +2 (PHB 2 pg 228) Level 10, 5,000 Gp
Armor: Hide Enhancement: AC
Property: You gain resist 5 poison and resist 5 necrotic.
Power (Daily Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 + Charisma modifier necrotic damage to that enemy
Weapon : Harsh Songblade - Longsword (PHB 2 204) Level 8, 3,400 gp
Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.
Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade.
Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.
Neck : Cloak of survival +2 (PHB 1, pg 250) Level 9, 4,200 gp
Item Slot: Neck Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Endurance checks equal to the cloak’s enhancement bonus. Gain resist 5 cold and resist 5 fire.
Shield : Non magical Light shield
instrument Flute of the Dancing Satyr (PHB 2, pg 210) Level 6, 1800 gp
Power (Encounter): Move Action. You shift 2 squares, and each ally within 5 squares of your destination space can shift 1 square as a free action.
Feet: Catstep Boots (PHB 1, pg 246) Level 3, 680 gp.
Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.
Rituals :
Tenser’s Floating disk
Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours
Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana
Glib Limerick
Level: 1 Component Cost: 10 gp, Category: Deception plus a focus worth 5 gp
Time: 1 minute Market Price: 50 gp Duration: 10 minutes Key Skill: Arcana (no check)
Prerequisite: Bard
Treasure Gained
Reading Spectacles Level 2
Item Slot: Head 520 gp
Property: You can read any language while wearing this item.
Song of Sustenance
Level: 8 Component Cost: 135 gp, Category: Exploration plus a focus worth 680 gp
Time: 10 minutes Market Price: 680 gp Duration: 48 hours Key Skill: Arcana (no check)
Prerequisite: Bard
Enchant Magic Item (Not learned)
Level: 4 Category: Creation Time: 1 hour
Duration: Permanent Component Cost: Special Market Price: 175 gp
Key Skill: Arcana (no check)
Disenchant Magic Item (Not learned)
Level: 6 Category: Creation Time: 1 hour
Duration: Instantaneous Component Cost: 25 gp Market Price: 360 gp
Key Skill: Arcana (no check)
Magic Circle (Not learned)
Level: 5 Category: Binding Time: 1 hour
Duration: Until broken Component Cost: 100 gp Market Price: 250 gp
Key Skill: Arcana
Adventuring gear: 240 gp
Standard adventurer’s kit - 15 gp
Ritual Book – 50 gp
Ritual components 100 gp.
Fine clothes (hidden) 30 gp
Climber’s kit 2 gp
GOLD - 43 gp