Somberland Half Elf Build Arcane Power

Professor Karl Somberland (Half-Elf) Bard level 10

Initiative Movement Senses
Initiative +4 Speed 6 Passive Insight 22
Passive Perception 16 (low light)
Ability Scores Defenses Skills
Str 13 (+6/+7)
Con 17 (+8/+9)
Dex 8 (+4/+5)
Int 10 (+5/+6)
Wis 10 (+5/+6)
Cha 22 (+11/+12)
AC 21
Fortitude 20
Reflex 19
Will 24
Arcane +10
Athletics +11
Diplomacy +18
Endurance +13
History +10
Insight +12
Intimidate +16
Hit Points Feats Non-Trained
Max HP 74
Bloodied 37
Healing Surges per Day: 10
Healing Surge Value: 18
Ritual Caster (b)
Action Surge (1)
Implement Expertise (2)
Improv. Majestic W. (4)
Warlord MC (6)
Novice of Power (8)
Soldier of Fate (10)
Acrobatics +5
Bluff +12
Dungeoneering +6
Heal +6
Nature +6
Perception +6
Religion +6
Stealth +5
Streetwise +12
Thievery +5
Attacks Class Features Languages
Cha Attack +11
Implement +14
Longsword (cha) +16
Surge +17 /+19
Majestic word +6thp
Words of Friendship
Virtue of Valor
Song of rest
Common
Elven
Draconic

Powers

Items At-Will Encounter Daily Utility
resist necrotic 5
resist poison 5
resist fire 5
resist cold 5
Guiding Strike
(Weapon) +16
Vicious Mockery
(charm, psyc.) +14
Eyebite
(charm, psyc.) +11
Divine Challenge
-2 Att, 9 Radiant
Majestic Word
surge+1d6+6
Words of Friendship
+5 Diplom.
Focused Sound (AP)
(thunder) +14
Song of the new dawn (AP)
(radiant) +14
Theft of Life
(healing) +14
Stirring Shout
(healing, psychic) +14
Song of Discord
(charm) +14
Wail of Anguish (AP)
+14
Moment of Escape (AP)
Wrath of God

Armor : Deathcut Armor +2 (PHB 2 pg 228) Level 10, 5,000 Gp
Armor: Hide Enhancement: AC
Property: You gain resist 5 poison and resist 5 necrotic.
Power (Daily Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 + Charisma modifier necrotic damage to that enemy

Weapon : Harsh Songblade - Longsword (PHB 2 204) Level 8, 3,400 gp
Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: Bards can use this blade as an implement for bard powers and bard paragon path powers.
Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade.
Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.

Neck : Cloak of survival +2 (PHB 1, pg 250) Level 9, 4,200 gp
Item Slot: Neck Enhancement: Fortitude, Reflex, and Will
Property: Gain an item bonus to Endurance checks equal to the cloak’s enhancement bonus. Gain resist 5 cold and resist 5 fire.

Shield : Non magical Light shield

instrument Flute of the Dancing Satyr (PHB 2, pg 210) Level 6, 1800 gp

Power (Encounter): Move Action. You shift 2 squares, and each ally within 5 squares of your destination space can shift 1 square as a free action.

Feet: Catstep Boots (PHB 1, pg 246) Level 3, 680 gp.

Item Slot: Feet
Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.

Rituals :
Tenser’s Floating disk
Level: 1 Category: Exploration Time: 10 minutes Duration: 24 hours
Component Cost: 10 gp Market Price: 50 gp Key Skill: Arcana

Glib Limerick
Level: 1 Component Cost: 10 gp, Category: Deception plus a focus worth 5 gp
Time: 1 minute Market Price: 50 gp Duration: 10 minutes Key Skill: Arcana (no check)
Prerequisite: Bard

Treasure Gained

Reading Spectacles Level 2
Item Slot: Head 520 gp
Property: You can read any language while wearing this item.

Song of Sustenance
Level: 8 Component Cost: 135 gp, Category: Exploration plus a focus worth 680 gp
Time: 10 minutes Market Price: 680 gp Duration: 48 hours Key Skill: Arcana (no check)
Prerequisite: Bard

Enchant Magic Item (Not learned)
Level: 4 Category: Creation Time: 1 hour
Duration: Permanent Component Cost: Special Market Price: 175 gp
Key Skill: Arcana (no check)

Disenchant Magic Item (Not learned)
Level: 6 Category: Creation Time: 1 hour
Duration: Instantaneous Component Cost: 25 gp Market Price: 360 gp
Key Skill: Arcana (no check)

Magic Circle (Not learned)
Level: 5 Category: Binding Time: 1 hour
Duration: Until broken Component Cost: 100 gp Market Price: 250 gp
Key Skill: Arcana

Adventuring gear: 240 gp
Standard adventurer’s kit - 15 gp
Ritual Book – 50 gp
Ritual components 100 gp.
Fine clothes (hidden) 30 gp
Climber’s kit 2 gp
GOLD - 43 gp

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