Archmage Thoros Thogretor Spelloyal

Human, Level 22 Wizard, Bonded Summoner, Archmage
Arcane Implement Mastery: Tome of Binding
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Tome)
Human Power Selection: Heroic Effort Racial Power

Str 15, Con 21, Dex 12, Int 24, Wis 15, Cha 10.

Str 13, Con 15, Dex 10, Int 16, Wis 13, Cha 8.

AC: 40 Fort: 45 Reflex: 46 Will: 36
HP: 115 Surges: 11 Surge Value: 28

Dungeoneering +18, Arcana +23, Nature +18, History +23, Religion +23

Acrobatics +10, Bluff +11, Diplomacy +11, Endurance +14, Heal +13, Insight +13, Intimidate +11, Perception +13, Stealth +10, Streetwise +11, Thievery +10, Athletics +11

Wizard: Ritual Caster
Human: Superior Fortitude
Level 1: Versatile Expertise
Level 2: Superior Reflexes
Level 4: Armor Proficiency: Leather
Level 6: Careful Summoner
Level 8: Shield Proficiency: Light
Level 10: Armor Proficiency: Hide
Level 11: Armor Specialization (Hide)
Level 12: Second Implement (retrained to Epic Reflexes at Level 21)
Level 14: Shield Mastery
Level 16: Superior Implement Training (Echo tome)
Level 18: Danger Sense
Level 20: Liberating Teleport (retrained to Superior Will at Level 22)
Level 21: Epic Fortitude
Level 22: Shield Proficiency: Heavy

Spellbook, Shield of Deflection Heavy Shield (paragon tier), Residuum (Any) (34200), Veteran's Stalkerhide Armor +5, Magic Echo tome +5, Safewing Amulet +5, Belt of Vim (paragon tier), Boots of Quickness (paragon tier), Circlet of Indomitability (heroic tier), Gloves of Grace (heroic tier)

Comprehend Language, Make Whole, Tenser's Floating Disk, Enchant Magic Item, Knock, Magic Circle, Disenchant Magic Item, Linked Portal, Raise Dead, Eagle's Flight, Water's Gift, Passwall, Planar Portal, Transfer Enchantment, Iron Vigil, Arcane Lock, Forbiddance, Eye of Alarm, Magic Mouth, Wyvern Watch, Secret Page, Traveler's Camouflage, Pyrotechnics, Arcane Barrier

Resistances Passive bonuses
9 vs. ongoing Summoned creatures have +1 to all defenses, regeneration 10 and +5 (con modifier, 1/encounter) to damage rolls
5 vs. ranged and area attacks Teleport 2 squares as a free action after you use a conjuration or summoning power
Reduce falling damage by 50 feet and always land on your feet Gain CA against all enemies on your first turn in an encounter
Gain +1 item bonus to defenses and attack rolls and a minor action to command summoned creatures when you spend an action point
Saving throw at the start of turn against daze and stun even if save doesn't normally end the effect.
Power Level Action Target Attack Damage Type Keywords Special
Heroic Effort Racial No Personal Encounter Trigger: You miss with an attack or fail a saving throw. Effect: Gain a +4 racial bonus to the failed roll.
Magic Missile At-will Std One creature - 17 force Ranged 22 Evocation, Force Can be used as a ranged basic attack.
Scorching Burst At-will Std Each creature 26 vs. reflex 2d6+12 fire Area burst 1 within 12 Fire
Tomebound Ooze Encounter 7 Std One creature 26 vs. reflex 4d8+12 acid Ranged 12 Acid, Conjuration Hit: When target first makes an attack roll before the end of your next turn, each enemy within 2 squares of the target takes 5 (con modifier) acid damage.
Planar Gateway Encounter 11 Std / OA Triggering creature 26 vs. reflex 3d6+12 Ranged 12 / Close burst 1 Conjuration You conjure a gateway that occupies 1 square and lasts until end of your next turn. You can do a close burst attack as an OA when a creature starts its turn in or enters a square adjacent to the gateway.
Earth Brute Encounter 13 Std One creature 26 vs. reflex 2d8+12 Ranged 12 Conjuration Hit: Slide target 3 squares and conjure an earth brute that occupies 1 square adjacent to the target until end of your next turn. The brute deals 5 damage and pushes 1 square any creature that starts its turn or willingly entes adjacent to it.
Crushing Titan's Fist Encounter 17 Std Each creature 26 vs. reflex 3d8+12 force Area burst 2 within 22 Force Hit: Target is immobilized until end of your next turn. Effect: Power's area costs 4 extra movement (ueoynt).
Bigby's Icy Grasp Daily 5 Std One Creature 26 vs. reflex 2d8+12 cold Ranged 22 Cold, Conjuration Hit: Target is grabbed. Sustain minor: Grabbed target takes 1d8+12 cold damage. Standard Action: Make another attack with the hand. Move action: Move the hand 6 squares.
Bigby's Grasping Hands Daily 15 Std One or two creatures 26 vs. reflex 2d10+12 force Ranged 12 Conjuration, Force Conjure two hands each occupying 1 square. Hit: Target is grabbed. Move action: Move a hand and make another attack with it. Standard action: Deal 2d10+12 force damage to both grabbed targets. Sustain minor.
Summon Black Devourer Daily 19 Minor 26 vs. reflex Ranged 22 Summoning Large creature, reach 2, speed 5, +4 AC and will.
Summon Bonded Protector Daily 20 Minor 26 vs. reflex Ranged 22 Summoning, Teleportation Large, reach 2, +4 AC and will, speed 5.
Arcane Mutterings Utility 2 Free Personal Encounter You can make Arcana check in place of Diplomacy, Bluff or Intimidate.
Summon Iron Cohort Utility 6 Minor Close burst 2 Summoning Small, speed 6, +2 AC.
Blur Utility 10 Minor Personal Daily Illusion Effect: Gain +2 power bonus to all defenses until the end of the encounter and you are invisible to enemies 5 squares or more away from you.
Enduring Summons Utility 12 Minor One summoned creature Ranged 12 Healing Target regains HP equal to your surge value.
Stoneskin Utility 16 Minor You or one ally Touch Target gains resist 10 all until end of the encounter.
Wall of Force Utility 22 Std Area wall 12 within 22 Conjuration, Force The wall can be up to 6 squares high and is blocking terrain. No creature can enter it. Wall can be attacked and is automatically hit, has 200 HP and deals 3d10 force damage to adjacent creatures when destroyed.
Shield Utility 2 Interrupt Personal Encounter Trigger: You are hit by an attack. Effect: Gain +4 power bonus to AC and Reflex until the end of your next turn.
Experienced Arcana Utility 6 Free Personal Daily Trigger: You are performing an arcane ritual of half your level or lower. Effect: Use only half of the required component costs unless it's Brew Potion or Enchant Magic Item ritual. You can also reroll the ritual's arcana check with a +4 bonus and use either result.
True Seeing Utility 10 Minor Personal Daily Until the end of the encounter, you gain darkvision and can see invisible creatures and objects within 10 squares of you and within line of sight. Also gain +5 power bonus to insight and perception checks.
Displacement Utility 16 Interrupt Encounter Ranged 7 Illusion Trigger: Ranged or melee attack hits you or an ally in range. Effect: The attacker must reroll the attack roll.
Mass Fly Utility 22 Std You and each ally Close Burst 5 Targets gain fly speed equal to their speed until end of your next turn. They don't take falling damage when this power ends. Sustain minor.
Summon Abyssal Maw Daily 5 Minor 26 vs. reflex Ranged 12 Summoning Medium, speed 6, reach 1.
Summon Chainbearer Daily 15 Minor 25 vs. Fortitude Ranged 22 Summoning Large, speed 6, +4 AC and Fortitude, reach 2, threatening reach.
Plague of Illusions Daily 19 Std One creature +25 vs. Will Ranged 22 Illusion Hit: Target cannot use attack powers (save ends). First Failed Save: Blinded (save ends). Second Failed Save: Immobilized (save ends). Miss: Target is blinded (save ends). First Failed Save: Immobilized (save ends).

Item wishlist: (Värikoodattu. Kun esine saadaan, muut saman väriset jäävät pois listasta. DM saa yliviivata sopimattomat toiveet)

Awakening Voidhide armor +6 (lvl 27, PHB3)
Echo Tome of Arrest +5 (lvl 24, AP)
Echo Tome of Enduring Creation +5 (lvl 24, AV2)
Summoner's Echo Tome +5 (lvl 25, AP)
Cloak of Distortion +5 (lvl 24, AV)
Cloak of Displacement +5 (lvl 25, AV)
Sustaining Cloak +6 (lvl 27, PHBR:T)
Eye of Awareness (lvl 23, AV)
Eye of Awareness (lvl 23, AV)
Ring of Action Reversal (lvl 20, AV2)
Ring of Guarded Will (lvl 26, AV2)
Ring of Guarded Will (lvl 26, AV2)
Ring of Focus (lvl 24, AV2)
Ring of Agile Thought (lvl 20, AV2)
Ring of Regeneration (lvl 24, PHB)
Ring of Wizardry (lvl 21, PHB)
Ring of Enduring Earth (lvl 20, AV2)
Hrothmar's Gauntlets (lvl 18, AV2)
(Great) Hero's Gauntlets (lvl 27/17, AV2)
Seed of War (lvl 15, AV2)
Watchful Ruby Eye (lvl 6, AV)
Lens of Discernment (lvl 10, AV)
Long-Battle Tattoo (lvl 7, AV2)

Tässä vaiheessa vähemmän tärkeitä mutta tervetulleita

Runic Stalkerhide armor +5(lvl 23, AV)
Mirrorsheen Coat Stalkerhide armor +5 (lvl 24, AV)
Lifeblood Stalkerhide armor +5 (lvl 25, PHB3)
Amethyst Band of Invisible Eyes (lvl 19, AV)
Ring of the Spectral Hand (lvl 19, AV)
Grace Ring of Lightning (lvl 14, AV2)
Ring of Protection (lvl 17, PHB)
Many-Fingered Gloves (lvl 20, AV2)
Lightning Reflex Gloves (lvl 19, AV)
Gloves of Missile Avoidance (lvl 11, AV2)
Backtrack Bindings (lvl 24, AV)
Fey Warrior's Boots (lvl 24, AV2)
Versatile Spellbook (lvl 11, AV2)
Dust of Banishment (lvl 25, AV)
Solitaire, Violet (lvl 26, AV)
Mummified Hand (lvl 27, AV)
Residuum (vanhojen esineiden upgrade)

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