Velho Tietun, olen oikea velho eikä kukaan voi kertoa minulle toisin. Minun magiani on vain erilaista kuin muiden, se ei tee minusta mitään rogueta. Kaikenmaailman elitistit haukkuvat kun mage hand loitsuni ei yllä kuin muutaman millimetrin, pakottaen minun käyttää oikeita käsiäni. Mage handin pituus ei ole miehen mitta, vaan lopputulos. Minun taikuuteni toimii yhtä hyvin siinä missä muidenkin velhojen. Ehkä taikavoimani ovat niin voimakkaat, että en uskalla käyttää niitä muiden turvallisuuden kannalta. Aivan. Siksi käytän taikaesineitä oikeiden voimieni sijaan. Olen siis Velho Tietun.

General Information

Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

First Name: Tietun
Surname: Pulley


Race: Human
Subrace: Variant
Level: 8 (20) (level 20 stats in cursive braces)
Class: Rogue 5, Rune Scribe 3 (Rogue 15, Rune Scribe 5)
Subclass: Rogue: Thief
Background: Charlatan
Languages: Common, Draconic
Tools: Disguise kit, forgery kit, calligrapher's supplies, mason's tools, woodcarver's tools, thieves' tools.


  • Gender: Male
  • Age: 26 years.
  • Height: 4.5 ft. (195 cm)
  • Weight: 154 lb. (90 kg)
  • Eye colour: Blue
  • Skin colour: White
  • Hair: Brown

Peronality Traits:
Sarcasm and insults are my weapons of choice.

I lie about almost everything, even when there's no good reason to.

Ideal: Aspiration. I'm determined to make something of myself. (Any)

Bond: I owe everything to my mentor - a horrible person who's probably rotting in jail somewhere.

Flaw: I'm convinced that no one could ever fool me the way I fool others.

Rogue: Thief

  1. Expertise
  2. Sneak Attack
  3. Thieves' Cant
  4. Thief: Fast Hands
  5. Thief: Second-Story Work
  6. Cunning Action
  7. Uncanny Dodge
  8. (Evasion)
  9. (Thief: Supreme Sneak)
  10. (Thief: Use Magic Device)
  11. (Reliable Talent)
  12. (Blindsense)

Rune Scribe

  1. Rune Lore
  2. Runic Magic
  3. Runic Discovery 1, (2), (3)
  4. (Living Rune)
  5. (Rune Mastery)

Ability Score:

Ability Score Proficiency Modifier Saving Throw
Strength 13 +1 +1
Dexterity 17 + 1 +4 +7
Constitution 10 +0 +0
Intelligence 15 + 1 +3 +6
Wisdom 10 ◻ (◼) +0 +0
Charisma 10 +0 +0

Other Statistics:

Speed 30 ft.
Armour Class 13 + 4 Leather Armour
Max HP 49 4*(5+1) + 8 + 1 +(3*5+1)
Hit Dice 7d8
Proficiency Bonus +3
Passive Wisdom (Perception) 10 10 + 0 (WIS 10)
Maximum Carrying Weight 195 lb. 15 * 13
Lifting, Dragging, Pushing Weight 390 lb. 30 * 13


Skill Proficiency Modifier Ability Source
Athletics +1 STR 13
Acrobatics +7 DEX 18
Sleight Of Hand +7 DEX 18
Stealth +7 DEX 18
Arcana +6 INT 16
History +3 INT 16
Investigation +3 INT 16
Nature +3 INT 16
Religion +3 INT 16
Animal Handling +0 WIS 10
Insight +3 WIS 10
Medicine +0 WIS 10
Perception +0 WIS 10
Survival +0 WIS 10
Deception +3 CHA 10
Intimidation +0 CHA 10
Performance +3 CHA 10
Persuasion +0 CHA 10

Racials, Traits, Features & Magical Effects

Type Feature In short
Racial Ability Score Increase: Human Variant +1 INT, +1 DEX
Racial Skills Arcana
Racial Feat Dual Wielder
Rogue Expertise 1 Arcana, Stealth double proficiency
Rogue Sneak Attack +xd6 damage, if advantage on attack roll once per turn. (Must be finesse or ranged weapon)
Rogue Thieves' cant Secret sign language
Rogue Cunning action Dash, Disengage or Hide as bonus action.
Rogue Uncanny Dodge Use reaction to halve incoming damage from visible source.
(Rogue) (Expertise 2) (Insight, Acrobatics)
(Rogue) (Evasion) (Rolls to halve damage now ignore damage and failed rolls halve damage.)
(Rogue) (Reliable Talent) (Rolls in proficient skills are always 10 or higher.)
(Rogue) (Blindsense) (Detect invisible and hidden creatures in 10 feet radius.)
(Rogue) (Slippery Mind) (Proficiency in Wisdom saving rolls.)
Thief Fast Hands Cunning action extended to Use an Object, disarm trap, pick lock and Dex. (Sleight of Hand) rolls.
Thief Second-Story Work Climbing is free movement, running jumps gain Dex. modifier to length.
(Thief) (Supreme Sneak) (Advantage on Stealth rolls if moving at half speed.)
(Thief) (Use Magic Device) (Can use any magic item regardless of requirements.)
Rune Scribe Rune Lore: Vind Rune Gain one Master Rune and instructions to use it.
Rune Scribe Runic Magic Gain spell slots to use runes.
Rune Scribe Runic Discovery 1: Kalt Rune Can attune to a chosen rare rune without uncovering them. Costs a short rest to attune and to break it.
(Rune Scribe) (Runic Discovery 2: Ild Rune) (Can attune to a chosen rare rune without uncovering them. Costs a short rest to attune and to break it.)
(Rune Scribe) (Living Rune) (+2 to one ability score or +1 to two ability scores, can reassign scores after long rest.)
Rune Scribe Runic Discovery 3: Stein Rune Can attune to a chosen rare rune without uncovering them. Costs a short rest to attune and to break it.
Rune Scribe Rune Mastery Gain ability to attune a 4th magical item, if it is a rune.
Feat Dual Wielder Dual wielded weapons needn't be light, +1 AC while dual wielding, (de-)equip 2 weapons at once.
Feat Martial Adept Gain 2 battle master techniques and 1 superiority die.
(Feat) (Polearm Master) (Gain bonus attack with polearms dealing d4 bludgeoning damage, provoke OA when enemies enter striking range.)
(Feat) (Skulker) (Can hide lightly obscured. Ranged attacks from hiding do not reveal location. Dim light does not disadvantage Perception rolls with eyesight.)
(Feat) (Mobile) (Speed increases by 10 ft. Dash action over difficult terrain is free. Do not provoke OA after a melee strike.)
(Background) (False Identity) (A made-up personality as a wizard. Can forge documents if you have seen the handwriting.)

Ability Score Improvement Traits:

Level Feat/Score Increase
Human Dual Wielder
Level 4 Martial Adept
Level 8 (Polearm Master)
Level 10 (Skulker)
Level 12 (Mobile)


Weapon Attack Roll Damage Roll Range
Unarmed +4 1 bludgeoning + 1 Melee
Quarterstaff +4 1d6 + 1 Melee


Rune Scribe & Thief
Spell Save DC 8 + 0 + 3 (5) = 11 (13)
Spell Attack Bonus 3 (5) + 0 = 3 (5)
Spell Level Name Slots
Level 1 4 (4)
Level 2 2 (3)
Level 3 0 (2)


Coin Amount Value in silver
Gold 0
Silver 0
Copper 0
Tin 0
Total: 0 sp. 0
Item Value Weight Other
Herbalism Kit 5 sp. 3 lb.
Total: 98 sp. 10 cp. (Weight / Capacity): 49.5 lb. / 180 lb,
Container Capacity Used Unused Notes
Backpack 30 lb. 30 lb. 0 lb.
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