Tonpa Archer
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KIKI ACOLYTE HUMAN ARCHER FIGHTER ( 2nd level onward ) CLERIC SHARPSHOOTER

STR 8 [-1] DEX 16 [+3] (human) CON 12 [+1] INT 10 [+0] WIS 16 [+3] (creation) (human) CHA 12 [+1]

P r o f i c i e n c i e s
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Languages: Elvish, Common, Celestial
Background Skills: INSIGHT [+5], RELIGION [+2], Acrobatics [+5], Athletics [+1], Perception (human) +5]
Stuff: (b) leather, longbow, and 20 arrows (b) two martial weapons (2 scimitars) (a) a Iight crossbow and 20 bolts (b) an explorer's pack
A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

FEATURE: SHELTER OF THE FAITHFUL

SHARPSHOOTER
Vou have maslered ranged weapons and can lllake shols thal olhers lind impossible. Vou gain the following benelits: Attacking ai long range doesn'l impose disadvanlage on your ranged weapon attack rolls. Vour ranged weapon attacks ignore half cover and lhree-quarlers cover.
Sdore you make an altack wilh a ranged weapon lhal you are prolicienl wilh, you can choose lo take a -5 penally lo lhe attack roll. If the attack hils, you add +10
to lhe attack's damage.

WAR PRIEST
From 1st !evel, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a
bonus action. Vou can use this feature a number of times equal to your Wisdom modifier (3). You regain ali expended uses when you finish a long rest.

CHANNEL DIVINITY: GUIDED STRIKE
Starting at 2nd levei, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Levels Proficiency Bonus Features
1st Fighter +2 Fighting Style (Archery), Second Wind 1st 2nd Cantrip
2nd +2 Spellcasting, Divine Domain 2 3
3rd +2 Channel Divinity (l/rest), Divine Domain feature 3 3

SECOND WIND
Vou have a limited well of stamina that you can draw on to protect YOtlrself from harm. On your turn, you can use a bonus action to regain hit points equal to ld10 + your fighter leveI. Once you use this feature, you must finish a short or long rest before you can use it again.

CANTRIPS
Light
Mending
Sacret Flame

DIVINE FAVOR
1st-Ievel evocarion
Casting Time: I bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.

BLESS
ls~levelenchantment
Casting Time: 1 action
Range: 30 feet
Components: V,S, M(a sprinkling of holy water)
Duration: Concentration, up to 1 minute
Voubless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or saving throw.

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