Tonpan Psionic

Kit Kat



Ability Score Increase. Your Dexterity score increases by 2.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades o f gray.
Keen Senses. You have proficiency in the Perception skill.
Fey. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation
is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years o f practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.
Ability Score Increase. Your Intelligence score increases by 1.
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip. You know one cantrip o f your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language. You can speak, read, and write one extra language o f your choice.

Tools: None
Armor : Light armor, medium armor
Weapons: Simple weapons
Tools: None
Saving Throws: Intelligence, Wisdom
Skill Proficiencies: Insight [+4], Acrobatics [+8], Stealth [+11], Perception [+4]

Modified Ability Scores (Animate (Modified Wood Elf)), Entertainer
STR 10 [+0]; CON 14 [+2]; DEX 20 [+5]; INT 18 [+4]; WIS 13 [+1]; CHA 15 [+2]
Hit Points (10+7x6) = 52
AC : 15+2 (s leather) = 17
Saving Throws: Strength +0, Constitution +2, Dexterity +5, Intelligence +7, Wisdom +4, Charisma +2

Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)

10 pp : Damage : 1d4 (Dagger) + 1d8 (Green Flame) +5 (dex) +3 (Diccip) + 5d10 (Diccip)
Damage other: 2d8 + 4 (int)

Discipline save DC = 8 + your proficiency bonus + your Intelligence modifier

Mystic Levels Proficiency Bonus Features Talens Known Disciplines Known Psi Points Psi Limit
1st +2 Psionics, Mystic Order 1 2 4 2
2nd +2 Mystical Recovery 1 3 6 2
3rd +2 Mystic order Feature 2 3 14 3
4th +2 Ability, Strength of Mind 2 3 17 3
5th +3 - 2 4 27 5
6th +3 Mystic Order feature 2 4 32 5
7th +3 - 2 5 38 6

M y s t i c a l R e c o v e r y
Under 1/2 Hp gain HP per Psi Point

S t r e n g t h o f M i n d
Change Wisdom save to another after rest

M i n d M a s t e r y
mind meld and thought spear psionic talent (Bonus)

A w a k e n e d E x p e r t i s e
Gain two skills, One skill with double bonus

P s i o n i c I n v e s t i g a t i o n
Item empathy

P s y c h i c S u r g e
Give Disadvantage

P s i o n i c T a l e n t
A psionic talent is a minor psionic effect you have mastered. At 1st level, you know one psionic talent of your choice (see the talent options later in this class description). You learn additional talents of your choice at higher levels, as shown in the Talents Known column of the Mystic table.

L i g h t Step
Psionic talent
As a bonus action you alter your density and weight to improve your mobility. For the rest of your turn your walking speed inceases by 10 feet and the next time you stand up you need to spend no more than 10 feet of movement to do so.

M i n d M e l d
Psionic Talent
As a bonus action you can communicate telepathically with one willing creature you see within 120 ft. It understand you and can answer.

T h o u g h t S p e a r
Psionic talent
Range 120 ft INT save vs 2d8 Psychic damage

M i n d T h r u s t
Psionic talent
Range 5ft INT save vs 2d6 Psychic Damage and 10ft push.

P s y c h i c F o c u s
You can focus psychic energy on one of your psionic disciplines to draw ongoing benefits from it.
As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit, The benefit lasts until you are incapacitated or until you use another bonus action to choose a psychic focus benefit.

M y s t i c a l R e c o v e r y
Whenever you spend psi points on a psionic discipline of your order, you regain hit points equal to your Intelligence modifier if your current hit point total equals half your hit point maximum or less.

S t r e n g t h O f M i n d
Short ref WIll prof -> STR, DEX, CON or CHA

P s i o n i c R e s t o r a t i o n**
Lesser discipline (awakened)

C e l e r i t y
Lesser discipline (immortal)

C o n q u e r i n g M i n d
Lesser Diccipline (awakened)

M i n d V a u l t
lesser diccioline (awakened)

M i n d Over Emotion
Greater discipline (awakened)

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