Toro

Pelaaja: Tonpa

Toro_Tausta


Senór Toro de Fuego Tiefling Star Pact Warlock (mc bard) level 9

Initiative Movement Senses
Initiative +3 Speed 6 Passive Insight 14
Passive Perception 14 (Low-Light)
Ability Scores Defenses Skills
Str 10 (+4)
Con 18 (+8)
Dex 9 (+3)
Int 18 (+8)
Wis 10 (+4)
Cha 17 (+7)
AC 22
Fortitude 21 (20)
Reflex 22 (21)
Will 21 (20)
Arcane +13
Bluff +14
History +13
Intimidate +12
Religion +13
Hit Points Racial Traits Feats
Max HP 70
Bloodied 35
Healing Surges per Day: 10
Healing Surge Value: 17
Resist 9 Fire
Resist 5 necrotic
Bloodhunt +1 vs bloodied
Fire Resistance 9
Infernal wrath 1/enc.
Skill Bonus +2 Bluff, Stealth
Hellfire Blood
Bardic Initiate
MC Enc. Power
Improved Pact
Utility Power
Attacks Class Features Languages
Con & Int Attack +10
Cha Attack +9
Bonus vs Bloodied +1
Fire & Fear Bonus +1
Pact Bonus +2 / kill
Warlock Curse
Star Pact
Prime Shot
Shadow Walk
Common
Primordial

Powers

Items At-Will Encounter Daily Utility
None Eldritch Blast
Dire Radiance
Infernal Wrath
Scorching Burst
Shout of Triumph
Frigid Darkness
Howl of Doom
Majestic Word
Flames of Phlegethos
Hunger of Hadar
Thief of five fate
Beguiling Tongue
Song of Conquest

Magic Items

[Body]
Laughing Death Armor +2 (Leather) (av pg 47), Level 9, Value 4 200 gp.
Armor: Leather
Enhancement: AC
Property: Resist 5 necrotic.
Power (Encounter ✦ Necrotic): Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 1d6 necrotic damage per plus of the armor (2d6) and also takes a –2 penalty to Fortitude defense until the end of your next turn.

PRIMARY WAND [Right Hand]:
Flame Wand +2 (av pg 109) Level 8, value 3 400 Implement (Wand)
Enhancement: Attack rolls and damage rolls
Critical: +1d8 fire damage per plus
Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the fire and implement keywords.
Power (Encounter ✦ Arcane, Fire, Implement): Standard Action. As the wizard’s scorching burst power

[Neck]
Amulet Physical resolve +2 (av pg 148), Level 7, Value 2 600 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.

[Hands]
Gloves of Piercing, Level 3 Value 680 gp
Power (Daily): Minor Action. Until the end of the encounter, your attacks ignore any resistance of 10 or lower.

PRIMARY STAFF [Left Hand]:
Defensive Staff +1 (av pg 104), Level 2 Value 520 gp
Implement (Staff )
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Property: Gain a +1 item bonus to your Fortitude, Reflex, and Will defenses. If you have the Staff of Defense class feature, you also gain a +1 item bonus to your AC.

OPTIONAL ROD [Left Hand]:
Rod of corruption, Level 3 Value 680 gp
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Property: Whenever your pact boon is triggered, instead of taking its normal benefit you can transfer your Warlock’s Curse to each enemy within 5 squares of the original target.

[Waist]
Survivors Belt, Level 11, Value 9 000 gp
Item Slot: Waist
Property: You roll two death saving throws, taking the higher result.

[Feet]
Acrobat Boots, Level 2 Value 520 gp
Property: Gain a +1 item bonus to Acrobatics checks.
Power (At-Will): Minor Action. Stand up from prone.

Equipment
Everburning Torch (green flame) 50gp
Fine Clothes 30 gp
Standard adventurer's kit 15 gp
30 Extra Sunrods (green light) 60gp

Unspend Wealth
45 gp


Power (type) Attack Base Damage Range Special Flavour
Eldritch Blast (at-will) +10 (no type) vs Ref 1d10+7(no type) 10 Basic Ranged You fire a bolt of dark green, crackling eldritch energy at your foe
Dire Radiance (at-will) +11 (fear & radiant) vs Fort 1d6+7(radiant) 10 If comes nearer 1d6+7 You cause a shaft of brilliant, cold green light to lance down from above, bathing your foe in excruciating light. The nearer he moves toward you, the brighter and more deadly the light becomes.
Infernal Wrath (enc) +1 (no type) vs Spec +3(no type) You call upon your furious nature to improve your odds of harming your foe..
Shout of Triumph (enc) +10 (Thunder) vs Ref 1d6+6(thunder) close blast 3 push enemies 1, slide allies 1 You unleash a mighty call of battle, scattering your enemies while urging your allies forward.
Frigid Darkness (enc) +11 (cold & fear) vs Fort 2d8+7(cold) 10 CA and -4 AC You create a freezing black shadow around your foe, a small taste of the icy darkness in the depths of the night sky. He is unable to see well enough to defend himself while the shadows cling to him.
Flames of Tulzcsha (daily) +11 (fire) vs Ref 3d10+8(fire) 10 5 ongoing fire Rivulets of clinging liquid green fire appear and cascade over your target. Anything that is flammable ignites at once and burns long after the streams of magic fire fade away.
Hunger of Tulzcsha (daily) +10 (necrotic) vs Fort 1d6+6(necrotic) 10 Burst 1 Darkness zone, 2d10 You create a zone of complete, impermeable darkness filled with flying, fluttering, fanged shadows. The shadows rend at the very life force of creatures caught within.
Thief of Five Fates (daily) +9 vs Will 10 Roll vs enemy You bind your target’s fortunes to five ill-omened stars. Under their dire influence, all sorts of mischance and bad luck befall your enemy.
Scorching Burst (enc) +11 (fire) vs Ref 1d6+8(fire) 10 Burst 1 A vertical column of green flames burns all within.
Howl of Doom (enc) +11 (fear) vs Fort 2d6+7(thunder) Close Blast 3 Push 2 You unleash a devastating shout that cracks stone and pulps flesh. Supernatural terror goes with your mighty blast, and your foes are driven back in fright.

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