Introduction
General Information
Lawful Good | Neutral Good | Chaotic Good |
Lawful Neutral | True Neutral | Chaotic Neutral |
---|---|---|
Lawful Evil | Neutral Evil | Chaotic Evil |
First Name: Uzt
Surname: Nus
Race: Kobold (Volo's Guide To Monsters s. 119)
Level: 8
Class: Rogue (Mastermind SCAG p. 135) 3 / Bard (College of Valor PHB p. 55) 3 / Wizard (School Of Divination PHB p. 116) 2
Background: Guild Merchant (PHB p.133 )
Languages: Common, Draconic, Celestial, Sylvan, Infernal, Abyssal.
Tools: Thieves' Tools, Disguise Kit, Forgery Kit
Gaming Sets: Dragonchess
Musical Instruments: Lute
Armour: Light, Medium, Shields
Weapons: Simple, Martial
Rogue: Mastermind
Expertise: Performance, Deception
Sneak Attack: 2D6
Thieves' Cant
Cunning Action
Master of Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, allowing you to pass yourself off as a native speaker of a particular land, provided that you know the language.
Master Of Tactics Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Bard: College of Valour
Bardic Inspiration: 1D6
Jack of All Trades
Song of Rest
Expertise: Stealth, Perception
Bonus Proficiencies Medium Armour, Shields, Martial Weapons.
Combat Inspiration You can use Bardic Inspiration to boost a creatures AC or attack roll.
Wizard: School of Divination
Arcane Recovery
Divination Savant Divination spells take half the time and money to scribe.
Portent Replace any D20 rolls with two daily rolls of your own.
Attributes:
- Gender: Male
- Size: Small
- Age: 18 years.
- Height: 2.6 ft. (81 cm)
- Weight: 32 lb. (15 kg)
- Eye colour: Yellow.
- Skin colour: Tan.
Peronality Traits:
I like to talk at length about my profession.
I believe that anything worth doing is worth doing right. I can't help it — I'm a perfectionist.
Ideal: Aspiration. I work hard to be the best there is at my craft.
Bond: One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaw: I would kill to acquire a noble title.
Ability Score:
Ability | Score | Proficiency | Modifier | Saving Throw |
---|---|---|---|---|
Strength | 9 | ◻ | -1 | -1 |
Dexterity | 16 | ◼ | +3 | +3 |
Constitution | 11 | ◻ | +0 | +0 |
Intelligence | 16 | ◼ | +3 | +3 |
Wisdom | 13 | ◻ | +1 | +1 |
Charisma | 16 | ◻ | +3 | +3 |
Other Statistics:
Speed | 30 ft. | ||
---|---|---|---|
Armour Class | 14 | 11 + 3 | w/ shield 13 + 3 |
Max HP | X | ||
Hit Dice | 6d8+2d6 | ||
Proficiency Bonus | +3 | ||
Passive Wisdom (Perception) | 17 | 10 + 6 + 1 (WIS 13) | |
Maximum Carrying Weight | 135 lb. | 15 * 9 | |
Lifting, Dragging, Pushing Weight | 270 lb. | 30 * 9 |
Skills:
Skill | Proficiency | Modifier | Ability | Source |
---|---|---|---|---|
Athletics | ◻ | +0 | STR 9 | |
Acrobatics | ◻ | +4 | DEX 16 | |
Sleight Of Hand | ◼ | +6 | DEX 16 | Bard Multiclass |
Stealth | ◼ | +9 | DEX 16 | Expertise #1, Rogue #1 |
Arcana | ◻ | +4 | INT 16 | |
History | ◻ | +4 | INT 16 | |
Investigation | ◻ | +4 | INT 16 | |
Nature | ◻ | +4 | INT 16 | |
Religion | ◻ | +4 | INT 16 | |
Animal Handling | ◻ | +2 | WIS 13 | |
Insight | ◼ | +4 | WIS 13 | Guild Merchant #1 |
Medicine | ◻ | +2 | WIS 13 | |
Perception | ◼ | +7 | WIS 13 | Expertise #2, Rogue #2 |
Survival | ◻ | +2 | WIS 13 | |
Deception | ◼ | +9 | CHA 16 | Expertise #3, Rogue #3 |
Intimidation | ◻ | +4 | CHA 16 | |
Performance | ◼ | +9 | CHA 16 | Expertise #4, Rogue # 4 |
Persuasion | ◼ | +6 | CHA 16 | Guild Merchant #2 |
Racials, Traits and Features
Type | Feature | In short |
---|---|---|
Racial | Ability Score Increase | +2 DEX, -2 STR |
Racial | Darkvision | Darkvision 60 ft. |
Racial | Grovel, Cower, and Beg | As an action you distract foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest. |
Racial | Pack Tactics | You have advantage on attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. |
Racial | Sunlight Sensitivity | You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. |
Background | Guild Membership | Guild provides lodging and food in their establishments. |
Ability Score Improvement Traits:
Level | Feat/Score Increase |
---|---|
Level 4 | - |
Level 6 | - |
Level 8 | - |
Level 12 | - |
Level 14 | - |
Level 16 | - |
Level 19 | - |
Attacks:
Weapon | Attack Roll | Damage Roll | Range | Time |
---|---|---|---|---|
Net | 1d20 + 6 | None (Restrained) | 5/15 | Attack action |
Bard Spells:
Spell Save DC | 8 + 3 + 3 = 14 |
---|---|
Spell Attack Bonus | 3 + 3 = 6 |
Spell Level | Name | Slots |
---|---|---|
Cantrip | Vicious Mockery, Message | ∞ |
Level 1 | Faerie Fire, Heroism, Healing Word, Cure Wounds | 4 |
Level 2 | Pyrotechnics, Heat Metal | 3 |
Level 3 | - | 3 |
Level 4 | - | 2 |
Level 5 | - | |
Level 6 | - | |
Level 7 | - | |
Level 8 | - | |
Level 9 | - |
Wizard Spells:
Spell Save DC | 8 + 3 + 3 = 14 |
---|---|
Spell Attack Bonus | 3 + 3 = 6 |
Spell Level | Name | Slots |
---|---|---|
Cantrip | Prestidigitation, Mending, Create Bonfire | ∞ |
Level 1 | Tasha's Hideous Laughter, Colour Spray, Find Familiar, Sleep, Longstrider, Grease, Feather Fall, Fog Cloud | 4 |
Level 2 | - | 3 |
Level 3 | - | 3 |
Level 4 | - | 2 |
Level 5 | - | |
Level 6 | - | |
Level 7 | - | |
Level 8 | - | |
Level 9 | - |
Inventory
Item | Value | Weight | Other |
---|---|---|---|
Spellbook | 50 sp. | 3 lb. | |
Component Pouch | 25 sp. | 2 lb. | |
Shield | 10 sp. | 6 lb. | |
5 Nets | 5 sp. | 15 lb. | |
Military Saddle | 20 sp. | 30 lb. | |
Saddlebags | 4 sp. | 8 lb. | |
20 Pony Feed | 0.5 sp. | - lb. | |
Rapier | - sp. | 2 lb. | Starting Equipment |
Shortbow | - sp. | 2 lb. | Starting Equipment |
20 Arrows | - sp. | 1 lb. | Starting Equipment |
Leather Armour | - sp. | 10 lb. | Starting Equipment |
2 Daggers | - sp. | 2 lb. | Starting Equipment |
Thieves' Tools | - sp. | 1 lb. | Starting Equipment |
Pony | - sp. | - lb. | Background |
Cart | - sp. | 200 lb. | Background |
Traveler's Clothes | - sp. | 4 lb. | Background |
1000 Ball Bearings | - sp. | 2 lb. | Burglar's Pack |
10 feet of String | - sp. | - lb. | Burglar's Pack |
Bell | - sp. | - lb. | Burglar's Pack |
5 Candles | - sp. | - lb. | Burglar's Pack |
Crowbar | - sp. | 5 lb. | Burglar's Pack |
Hammer | - sp. | 3 lb. | Burglar's Pack |
10 Pitons | - sp. | 2.5 lb. | Burglar's Pack |
Hooded Lantern | - sp. | 2 lb. | Burglar's Pack |
2 Flasks of Oil | - sp. | 2 lb. | Burglar's Pack |
5 Rations | - sp. | 10 lb. | Burglar's Pack |
Tinderbox | - sp. | 1 lb. | Burglar's Pack |
Waterskin | - sp. | 5 lb. | Burglar's Pack |
50 feet of Hempen Rope | - sp. | (10 lb.) | Burglar's Pack |
Total: | 114 sp. 5 cp. | (Weight / Capacity): X lb. / X lb, |
Container | Capacity | Used | Unused | Notes |
---|---|---|---|---|
Backpack | 30 lb. | X lb. | X lb. |