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Introduction

General Information

Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil

First Name: ???
Surname: ???

Aliases:

Race: Hill Dwarf
Level: 7
Class: Monk 3 / Wizard 2 / Warlock 1 / Cleric 1
Background: Hermit
Languages: Common, Dwarvish, Primordial.
Tools: Herbalism Kit, Brewer's supplies, Alchemist's supplies

Monk: Way of the Long Death

Trait: Touch of Death

Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from an other creature as it nears its demise. When you reduce a creature
within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom Modifier + your monk level (minimum of 1 temporary hit point)

Wizard: Necromancer

Spell Level Spells
Cantrip mold earth, message, mending
1st comprehend languages, detect magic, tenser's floating disk, identify, tasha's hideous laughter, sleep, earth tremor, find familiar
Trait: Necromancy Savant

Copying necromancy spells is faster and cheaper.

Trait: Grim Harvest

Regain hit points equal to spell level, if it killed a creature.
Regained hit points are double the spell level, triple if the spell was a necromancy spell.

Warlock: The Undying

Spell Level Spells
Cantrip eldritch blast, green-flame blade
1st arms of hadar, hex
Expanded Spells
Spell Level Spells
1st false life, ray of sickness
Trait: Among the Dead

Learn spare the dying cantrip as a warlock cantrip. Adv. against diseases.
Undead must make Wisdom save to harm this player.

Cleric: Death Domain

Spell Level Spells
Cantrip guidance, resistance, thaumaturgy
Domain Spells
Spell Level Spells
1st false life, ray of sickness
Trait: Bonus Proficiency: Martial Weapons
Trait: Reaper

Learn any necromancy cantrip (chill touch), it can now target 2 creatures, if they are within 5 feet of eachother.

Attributes:

  • Gender: Male
  • Age: 23 years.
  • Height: 6.4 ft. (195 cm)
  • Weight: 202 lb. (91.6 kg)
  • Eye colour: White/Very Light Blue
  • Skin colour: Black (original: Red).
  • Hair: Black.

Peronality Traits:
I am working on a grand philosophical theory and love sharing my ideas..

I am utterly serene, even in the face of disaster.

Ideal: Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)

Bond: I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.

Flaw: I'd risk too much to uncover a lost bit of knowledge.

Ability Score:

Ability Score Proficiency Modifier Saving Throw
Strength 13 +1 +4
Dexterity 14 +2 +5
Constitution 13 +1 +1
Intelligence 17 +3 +3
Wisdom 16 +3 +3
Charisma 16 +3 +3

Other Statistics:

Speed 35 ft.
Armour Class 15 10 + 3 + 2 Monk
Max HP 50 8 + 1 + 2*(5+1) + 1*(5+1) + 2*(4+1) + 1*(5+1) + 7*1
Hit Dice 3d8 + 1d8 + 1d8 + 2d6
Proficiency Bonus +3
Passive Wisdom (Perception) 13 10 + 3 (WIS 16)
Maximum Carrying Weight 180 lb. 15 * 13
Lifting, Dragging, Pushing Weight 360 lb. 30 * 13

Skills:

Skill Proficiency Modifier Ability Source
Athletics +1 STR 13
Acrobatics +2 DEX 14
Sleight Of Hand +2 DEX 14
Stealth +2 DEX 14
Arcana +3 INT 17
History +6 INT 17 Monk #1, Stonecunning
Investigation +3 INT 17
Nature +3 INT 17
Religion +6 INT 17 Monk #1
Animal Handling +3 WIS 16
Insight +6 WIS 16 Monk #2
Medicine +6 WIS 16 Hermit #2
Perception +3 WIS 16
Survival +3 WIS 16
Deception +3 CHA 16
Intimidation +3 CHA 16
Performance +3 CHA 16
Persuasion +3 CHA 16

Racials, Traits, Features & Magical Effects

Type Feature In short
Racial Ability Score Increase: Hill Dwarf +2 CON, +1 WIS
Subracial Dwarven Toughness +1 hit points each level
Racial Dwarven Resilience Resistance against poison damage, advantage on saving throws against being poisoned.
Racial Darkvision Darkvision 60 ft.
Racial Stonecunning History proficiency bonus doubled when dealing with origin of a piece of masonry.
Monk Martial Arts See monk page.
Monk Ki See monk page.
Monk Unarmored Movement Extra movement speed based on level when not wearing armour.
Monk Deflect Missiles Reduce incoming physical object damage by 1d10 + Dex. Modifier + Monk level. See monk page.
Wizard Arcane Recovery Recover half of wizard levels in spell slots.
Background Hermit Know a secret of the multiverse.

Ability Score Improvement Traits:

Level Feat/Score Increase
Level 4 -
Level 6 -
Level 8 -
Level 12 -
Level 14 -
Level 16 -
Level 19 -

Attacks:

Weapon Attack Roll Damage Roll Range Time

Spells:

Warlock
Spell Save DC 8 + 3 + 3 = 14
Spell Attack Bonus 3 + 3 = 6
Wizard
Spell Save DC 8 + 3 + 3 = 14
Spell Attack Bonus 3 + 3 = 6
Cleric
Spell Save DC 8 + 3 + 3 = 14
Spell Attack Bonus 3 + 3 = 6
Spell Level Name Slots
Cantrip spare the dying, chill touch, eldritch blast, green-flame blade, mold earth, message, mending, guidance, resistance, thaumaturgy
Level 1 false life, ray of sickness, hex, arms of hadar, detect magicl, sleep, tasha's hideous laughter, identify, comprehend languages, tenser's floating disk, earth tremor, find familiar 4
Level 2 3
Level 3 -
Level 4 -
Level 5 -
Level 6 -
Level 7 -
Level 8 -
Level 9 -

Inventory

Coin Amount Value in silver
Gold 0
Silver 0
Copper 0
Tin 0
Total: 0 sp. 0
Item Value Weight Other
??? ??? ??? ???
Spellbook 50 sp. 3 lb.
Shortsword 10 sp. 2 lb.
Shortsword 10 sp. 2 lb.
Arcane Focus: Staff 5 sp. 4 lb.
Holy Symbol: Reliquary 5 sp. 2 lb.
Robes 1 sp. 4 lb.
Priest's Pack 19 sp. 25 lb.
Total: 100 sp. 0 cp. (Weight / Capacity): 46 lb. / 180 lb,
Container Capacity Used Unused Notes
Backpack 30 lb. 30 lb. 0 lb.
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