Wiljam Kindra

Wiljam Kindra
Human

Paladin 4 (devotion) / Cleric (life, Pelor) 3 / fighter 1
Alignment: Lawful Good
Background: Folk Hero (Recruited into a lord's army, I rose to leadership and was commended for my heroism.)

Personality: If someone is in trouble, I'm always ready to lend help.
Ideal: People deserve to be treated with dignity and respect. (Good)
Bond: I protect those who cannot protect themselves.
Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

Feat - Healer (1d6+4+HD number = 1d6+12 for party members)
Feat - Inspiring Leader (11 temp HP)

Str: 16
Dex: 10
Con: 12
Int: 10
Wis: 16
Cha: 16

HP: 10+6+6+6+6+5+5+5+8x1 = 57
HD: 5d10+3d8
AC: 21

Saving Throw Proficiency:
Wisdom, Charisma

Skill Proficiencies:
Animal Handling, Survival, Medicine, Insight, Religion

Tool Proficiencies: Cooking tools, Vehicles (land)

Languages: Common, Giant

Feature: Rustic Hospitality

Fighting Style:
Defense
Protection (reaction, attack against creature within 5 feet gains disadvantage)

Oath of Devotion

  • Divine Sense, 4/day. Sense:
    • celestial, fiend, undead, desecrated or consecrated
  • Divine Smite (use spell slot to add 2d8 damage to attack, plus 1d8 for higher)
  • Lay on Hands (5x paladin level healing per day and/or cure disease/poison)
  • Divine Health (immune to disease)
  • Channel Divinity:
    • Preserve life (action, 5x cleric level healing within 30 feet divided any way)
    • Sacred Weapon
    • Turn the Unholy (undead or fiend)
  • Disciple of Life
    • Add 2+spell level to healing spells of level 1 or greater
  • Second Wind (bonus action, 1d10+fighter level)

Cantrips:
Sacred Flame
Light
Guidance

Spell slots: 4 3 2
spells prepared: Cleric 6 - Paladin 5

Domain spells: (always prepared)
Bless (1) (action, 30 feet range, conc., up to 3 targets, higher slot gives additional target)
Cure Wounds (1) (action, touch, higher slot gives extra heal) [life]
Protection from evil and good (1) (action, touch, conc.)
Sanctuary (1) (bonus action, 30 feet range)
Lesser restoration (2) (action, touch)
Spiritual weapon (2) (bonus action, 60 feet range, 3rd or higher slot gives extra damage)

Favored spells (cleric):
Aid (2) (action, 30 feet range, higher slot gives extra HP)
Prayer of Healing (2) (10 mins casting time, up to 6 targets) [life]
Bane (1) (action, 30 feet range, up to 3 targets, conc., higher slot gives additional target)
Healing Word (1) (bonus, 60 feet, 1d4+3+3) [Life]
Warding Bond (2)(touch, action, 1 hour, 60 feet, needs rings to be worn)
Calm Emotions (2) (action, 60 feet, conc., 1 minute, 20-foot-radius)

Favored spells (paladin):
Shield of Faith (1) (touch, bonus action, conc.)
Heroism (1) (action, touch, conc., higher slot gives extra target)
Detect Poison and Disease (1) (ritual, action, conc., 10 mins, 30 feet)
Compelled Duel (1) (bonus, 30 feet, conc., 1 min)
Purify Food and Drink (1) (action/ritual, 10 feet)

Equipment:
Plate mail with emblem of holy symbol of Pelor 1500+5 gp | 65 lb. | AC 18 | Stealth disadvantage
Shield with holy symbol of Pelor | 10+5 gp | 6 lb. | +2 AC
Warhammer 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10)
+6 to hit | 1d8+3 bludgeoning damage
Platinum ring x2 | 50 gp each |
Lance | 10 gp | 6 lb. | 1d12 piercing | reach, special
Rations (10 days) | 5 gp | 20 lb.
Rope, Silk (50 feet) | 10 gp | 5 lb.
Tent | 2 gp | 20 lb.
Bedroll | 1 gp | 7 lb.
Clothes, traveler's | 2 gp | 4 lb.
Healer's Kit x6 | 6x5 gp | 6x3 lb.
Backpack | 2 gp | 5 lb.
Cooking Tools | 1 gp | 8 lb.
Pouch x2 | 1 gp | 2 lb

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